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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > AI Aircraft Bug?
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Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:17
  Old Post 11-01-2002 06:32
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AI Aircraft Bug? Help yourself to an AD-FREE life

The Drones have built bombers with a range of 14 and fighters with a range of 11. How was that done? I know they don't have the tech for fuel nano fuel cells. Does the Cloudbase Academy (which they have) give +2 movement as well? Also, they moved a dozen or so of these long range bombers next to my city without attacking. I surrounded them completely with fighters and bombers so they couldn't return to base - I emptied the base so they wouldn't attack it. Next turn they're still alive - my planes have to return to base and they all return home. What's up with that? Bug?

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:17
  Old Post 11-01-2002 07:21
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Enter the AD-FREE zone

Yup, the CA gives +2 movement to aircraft.

As to the AIs planes being able to hang in mid air:

Yes, I have heard of this happening before(I think I may have seen it too). I have also seen them crash, because I had a unit in the way. I think it may have to do with, do they *try* to get home. If there is no place to move, and they *know* they cannot get home, they may just hang. On the other hand, if they think they can get home, and something unexpected comes up, then they crash. (And a stack of 20, will crash one after the other, exactly following the same track).

I hope someone else has something more definite to add.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:17
  Old Post 11-01-2002 09:15
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Browse Apolyton AD-FREE

I've heard that planes that are on "auto" may do things like that sometimes (and if anything uses "auto" a lot, I suppose that it would be the AI) and I've seen my own planes on "patrol" do that too - it looks like they just use up all your movement and then stop where it runs out (I wasn't trying to do it, it just happened - for what it is worth, they passed through a base frequently enough, just didn't stop there). I would hope that these are bugs (but if they were bugs I would have hoped that they would have been fixed too).

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