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absimiliard
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NE USA
Nov 2001 time: 05:17
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And your strategy suggestion for combatting this is what?
Or are you looking for suggestions? Wish I had some, but I'm afraid I'm as surprised as you.
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:17
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La Fayette, a civ is not dead until it has neither cities nor settlers. Or is it any unit? In any case, a wandering unit with no cities is the remnant of a civ, still in the game.
Berzerker, talk about a sympathetic populace! Are they culturally converting cities you settled, or are sympathizers in captured cities reverting to their previous rulers? If the former, I say ! If the latter, tell us any solution you might find...
Last night something like this, but far less extreme, happened. An Iroquois town is engulfed by my culture radius. It has only the immediate 9 tiles around it, the rest of the area is mine. My adjacent cities (4-5 tiles away) have wonders, cathedrals, universities, the works. What happens? Putzville expands its influence and absorbs 10 of my tiles!
Time to go to war...
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barefootbadass
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It is just a defection, which has a slew of factors affecting the chance. Culture supposedly plays a role in defections, but not the sole role. If a civ is in the game there is always at least a tiny chance that a city will revolt to join it, the primary factor seems(to me) to be citizens of the enemy civ in the city(starve them or make workers to get them out or down to 1), and major culture centers(particularly with a wonder or two) of the opposing civ near it(but not close enough to do a normal cultural reversion).
It's a part of the game that kind of spices it up, kind of like luxuries and resources. At any rate I wouldn't worry about it at all with 100 cities. Big deal. Maybe losing a high production city near the center of a 10 city empire would be a big deal, although exceedingly rare.
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Berzerker
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topeka, kansas,USA
May 1999 time: 23:17
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LaFayette - quote: I don't think that an AI civ with no city at all could have ships floating around. Isn't there a tiny hidden city somewhere? |
Yeah, no cities, I had an embassy and after destroying or taking the AI's cities I made peace and during negogiations saw they had no cities. At first I was looking for undiscovered cities, then after seeing they had none, I started tracking down their units.
Dimension - quote: You're talking about captured cities reverting back their original owner. That might be annoying, but it's not a "cultural takeover." |
Correct, they were reverting, but that's still a cultural takeover - the message I got when they did revert was that the occupants were more enamored with the AI than me 
quote: Try making sure everybody is happy, even if it means starving the city. I've never had a city revert if it has nothing but Happy Laborers and Entertainers. |
Thx, will try it.
Badass - quote: At any rate I wouldn't worry about it at all with 100 cities. Big deal. Maybe losing a high production city near the center of a 10 city empire would be a big deal, although exceedingly rare. |
If I didn't have a religious civ, it would be driving me even more crazy. At least I can keep switching back and forth between democracy and communism/monarchy without waiting several turns.
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Running Water
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St. Louis
Jan 1970 time: 23:17
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Bezerker...
When you look at the negotiation screen you cannot see the AI's capital (if they have one). So, when you see no cities, it could be that they do have one city and they have a palace built there. To see this, look at your own list of cities in the negotiation screen, and you'll see that they are all there except your capital.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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