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Fitz
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& Anarchist
Mar 2000 time: 21:17
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The cost for Synth without trance is the same for infantry & rover too I think, but I don't follow the "might as well" rule for creating them. A standard garrison, of which I will eventually have many, cost less to upgrade to heavier armor if it is infantry. Since many garrisons will rarely if every be moving, I tend to make them infantry for the cheaper upgrading in the future. However, it is good planning to have a few roving defenders in your empire (I would say 1 per 2-3 bases) that are armored on a rover chassis, so they can get to the point of an attack quickly and help defend.
If I spend a lot of time (and tech stag blind might give it to me, especially with Domai) in the synthmetal armor period, I might end up having 1 infantry defender/base and 1 extra defender per base, half infantry and half rovers. Later on I will build off of this base of units, ending up with 2-3 infantry and one defending rover per base in middlingly defended areas of the empire. Alternately I might upgrade the extra infantry into best/best config as attackers and send them trundling to a war front while keeping the rovers as defenders. It depends on the flow of the game.
I used to only build best/best units (or no weapon/best armor on garrisons), on the best chassis available, which is the worst extreme of the "might as well" philosophy. If you're not careful, you give up flexiblity for later upgrading and force composition, plus require more energy/minerals to upgrade, hurry production, or build the composition you need. Now if you are talking throwaway defenders/attackers to accomplish a specific goal, it's a different matter (thus my comments in your other thread).
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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:17
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Well, I dont know, Fitz. It seems to me that the extra move for the same cost is too good to pass up, even if upgrading is more expensive. I find that by the time I want to upgrade I have so much energy that the cost is not much of an issue. To me the home territory garrisons are most often used early game, pre air power. After I get air units, the enemy is not likely to get close enough for the garrison to matter, really, unless I am really in trouble. The only place I use infantry garrisons is a conquest mode, when I will often rush build a basic scout infantry, and upgrade him to a best armor police guy.
Also I get some wierd satisfaction out of having my original troops around through the whole game, carefully upgraded, they usually end up being Elite by the end of the game. And an Elite Trance rover is great to fend off mindworm attacks, because they can both get to the attack faster, and also will almost certainly survive all the but the fiercest native attacks.
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