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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:17
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In a game from last night, my empire abutted the Americans. We were on relatively peaceful terms, neutral-positive with soem decent trade; I gained one of the American cities via cultural acquisition, and the American's attitude towards me declined. They shortly afterward signed a MPP with Japan, who chose to declare war a few turns later. As I was prepping for conflict, a couple of privateers came from the direction of American territory and proceeded to bombard my roads and mines (I'm playing with modified units), until I built some ironclads and sank the pirates. I only suspect it was the Americans, though evidence suggests I'm correct; regardless, the AI does build and use them, in my experience.
May I also take time to recommend Moraelin's exponential mod; coupled with increased hit points (doubled to 4/6/8/10), combat results are now much more realistic.
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The Eliminator
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Eliminatorville
Nov 2001 time: 23:17
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I'm like you Jezz, I love naval technologies too! Unfortunately the AI does not use Privateers. I don't know why, but I wish they did!
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Kevin Ar18
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In one of my games the AI used a whole lot of privateers, ironclads, and other naval vessels. Later, they went to destroyers, submarines, battleships and carriers. If I still had the save game I'd send it to you, but I don't.
Also, the AI used an interesting strategy for once. They always and I mean ALWAYS had an attack vessel with a vessel that carries units.
For example, they had privateers with a galleon or galley.
In the modern era they used destroyers with transports and battleships with carriers. Also they had submarines roaming around and attacking my battleships.
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Kevin Ar18
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It seems I was wrong. The AI wasn't using privateers, they were using the other attack vessel. Can't remember what it's called.
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Kevin Ar18
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Yeah, Frigates.... that's it. The AI used frigates... and later ironclads... and later submarines, destroyers and battleships.
Like I said, I did have a game where 1 of the AI civs had a strong navy using the above mentioned techniques. However, their ships rarely attacked my ships even during time of war. It seems they were too busy protecting their transports. Later in the game they did bombard my shore though.
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pauli
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herndon, va, usa
Jan 2000 time: 00:17
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i think in ajbera's example, giving privateers the ability to bombard explains why the ai built them.
has anybody seen the ai build UNMODIFIED privateers?
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Encomium
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quote: Originally posted by The Eliminator
I'm like you Jezz, I love naval technologies too! Unfortunately the AI does not use Privateers. I don't know why, but I wish they did! |
The AI never uses them. I guess the AI realizes at the game's values they are not worth the cost.
I increased all naval units' values, including privateers. But still they are of limited use.
NOTE: In reality, submarines and privateers are designed to attack TRADE ROUTES and merchant shipping - NOT WARSHIPS. But Civ III is so poor at reflecting the real uses of navies, dozens of privateers on an enemy's trade route does NOT damage their commerce. This is dead wrong.
Also in the real world, warships did not muck around bombarding improvements; wooden ships certainly did not. I eliminated all bombardment capabilities from warships (except battleships).
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s3d
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In my mod I have privateers with bombardment and "land privateers" (hidden nat units). AI use all, but not in every game.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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Cool, I get to revive an old thread.
I just wanted to mention that I finally was attacked by an AI privateer. Last night, unable to get AU106 to work (corrupted file, apparently), I created my own psuedo-AU106. My galleon - carrying 4 elite cavalry in the general direction of Zululand - was hit by what I believe to be a Persian privateer. Luckily for me, my galleon won.
I am pleased with this development. I actually considered building an escort or two for my galleons (but decided against it, since I saw no more privateers in the next several turns). This may actually turn out to be dumb, as my galleon fleet is crucial to my plans.
I almost never build frigates or ironclads in CivIII. I just wait for destroyers, and if I really want to play with naval combat in the meantime, I build some privateers.
This is emperor level, and the Persians are the strongest AI civ. I think it was them because I was near their coast and there are two other Persian ships in the immediate vicinity.
Has anyone experienced the AI using privateers in numbers? If so, any guesses as to what conditions bring this about?
-Arrian
p.s. for fun, check out the delightful post from the poster-now-known-as-Coracle.
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