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Boney
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Thailand
Jan 2001 time: 05:17
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I have just updated cradle with 19 12 update. But now in my current game spies cannot steal tech, as this has been totally replaced by assassination, is this a bug or is it meant to be?
How can I get the steal tech option back?
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:17
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Unusual...
I know that all I did was add the trigger for Assasination to the existing data and altered the numbers.
I checked my CRA_units.txt file, which is dated 12_19 and the following info is there for the spy - this is the flag for the steal tech ability
}
StealTechnology {
RandomChance 0.35
SpecificChance 0.25
DeathChance 0.5
Sound SOUND_ID_STEAL_TECHNOLOGY_SP
Effect SPECEFFECT_STEAL_TECHNOLOGY
}
See if that info is appearing in your file - if it is, I'll have to try to figure out what is happening.
If that info is not there, I will post a corrected file next week.
Are you losing your spy when attempting to steal a tech? As it stands now, you only have a 25-35% chance of success when trying.
Last edited by hexagonian on 13-01-2002 at 09:30
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Boney
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Thailand
Jan 2001 time: 05:17
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Sorry for the late reply. I just wiped out the assassination choice in the files and the steal tech choice rappearedf. For some reason the assassinatuion seems to occupy the same command window as steal tech, but I would rather steal tech than assassinate.
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