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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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Theme: From Ice and Rock
Size: Standard Map
Ocean coverage: 70%
Land form: Continents
Climate: Wet
Temperature: Cool
Age: 3 billion years
Barbarians: Raging
Civilization: German
Level: Monarch
Opponents: 7 (Greece,Rome,Russia,China,Persia,America,England)
Huts: Removed
Victory types allowed: All
Version: 1.16f
Last edited by MarkG on 12-01-2002 at 20:41
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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alternative download
http://apolyton.net/civ3/tournaments/3.zip
starting position
Attachment: 4.jpg
This has been downloaded 65535 time(s).
Last edited by MarkG on 14-01-2002 at 13:11
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Sloan
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I'm having trouble downloading the file. It doesn't appear to be a vaild zip file. I see its been downloaded 10 times already. Anyone else having this problem?
EDIT: Nevermind, just had to add the ZIP extension. 
Last edited by Sloan on 12-01-2002 at 23:52
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gus_smedstad
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Los Angeles, California
Nov 2001 time: 05:17
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Aggh! What an awful looking start position! No grassland or plains in sight, mostly zero-yield tundra. Until you get Map Making, a city starting there would be limited to size 3, tops. That'd prompt me to restart if I got such a position playing normally.
Odds are at least one of the computer positions isn't this badly handicapped.
- Gus
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Dominae
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First I'd like to give congrats to MarkG for finding a very challenging but still fun starting position; this scenario really forces you to think hard about about city placement, research prorities, short-term goals...basically everything that makes RTS games fun.
Second, I was wondering if there's any rule against starting the scenario over completely (as opposed to just reloading a few turns back). For those of you who haven't played the game yet, DON'T READ ANY FURTHER because I'm including SPOILER INFO. I originally built a city on the starting square. After a few turns I realised my mistake; without a a square producing more than 1 food in the city radius, the city couldn't grow higher than size 2, meaning I couldn't build a Settler to expand (unless I waited to get Harbors, which would have taken a LONG LONG time). I tried in vain to conquer the Russians with the couple of units I had, but it's near impossible. I realised the better play is to move the settler NE so that I gets the Game, or SW into the nice patch of Grassland. So I restarted. My question is: Is this allowable? Obviously restarting gives you an edge, and some people might not think this is fair.
I know this is all for fun, but I really want to play by the rules...
Dominae
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Kalani
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Honolulu, Hawaii
Nov 2001 time: 05:17
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Mark, did you notice my post in the other thread re tournaments, or are these terrain / environment settings just coincidence?
Haven't seen it yet, but sounds interesting.
(By the way, having figured out how to zip files (duh), I might still be able to submit my saved game from tournament 1, if I still have it. Technically it's way late, so if not, let me know and I won't bother looking!)
Aloha.
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Kalani
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Honolulu, Hawaii
Nov 2001 time: 05:17
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Um, okay, I've tried downloading this file about 20 times now. Added the zip extension; used two different unzip programs, even rebooted. Nothing.
Every time it says this file seems not to be a valid archive file. It either is 0kb or 27kb, never makes it to the 32kb that the file says it should be as it is downloading. Did it get corrupted, or is this a quirk of my computer (I didn't have any trouble downloading winzip in the meantime.)???
Thanks for any help!
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Achnor
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Trondheim
Jul 2000 time: 05:17
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Weird. I dl'd the file right now. changed the name from "attachment.php" to "attachment.zip" (Make sure it's not "attachment.zip.php"). But the strange thing is that upon extracting, the file is still called "attachment" but without extension (php, zip etc. etc.) By looking at the file through a normal textviewer I see the two first letters to be PK wich indicates that it is a new zip-file...Did you pack it twice? I extracted it once more and everything is fine.
ZIPping twice is not a very good idea considering all the ppl having trouble finding out how zip works...
Achnor
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Kalani
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Honolulu, Hawaii
Nov 2001 time: 05:17
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Thank you kindly, worked like a charm!
And thanks much for all your work hosting this site and creating these tournaments for all of us to enjoy! It's nice to be able to compare results, rathet than just competing with the AI in a vacuum.
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GhostQ
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Istanbul-Turkey
Jan 2002 time: 07:17
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this is the worst map i ever played on. the english build iron works in london so u can build no wonders(!). also there is only 1 pile of iron and uranium(which exhausted in 1 turn) in ur island. also no aluminum. the persians and english eliminated all other in my game(or left them in a single city). so i couldnt attack any civilization to increase the number of my cities. also there r like at most 10 grassland squares in the island where we r located. the rest is mountains hills desert and jungle.
I really wonder if that map is random, seems to me that it was specifically designed to be a tough one. The resources, terrains r not divided fairly. I didnt have a city of size 12 'til i researched steam power(!). No food all i did was building harbors and waiting for 10+ turn city growths when the pop is 6+. Also getting all food from sea kills production.
In the last turns of the game, the AI did something interested which i wanted to share. My uranium was exhausted and i had to build the fuel cells which required it. The english and persians have just eliminated americans so i built a settler and a transport to go there. the AI had artilleries there and it kept bombing the roads to prevent me from reaching the uranium. Made me lose like 5-6 turns.
Attachment: civilization iii autosave 1992 ad.zip
This has been downloaded 22 time(s).
Last edited by GhostQ on 16-01-2002 at 17:47
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GhostQ
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Istanbul-Turkey
Jan 2002 time: 07:17
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Mark the map was real hard to deal with and I didnt like it =). Too hard to achieve any kind of militaristic victory, which I like most also gives the most points =). Also the starting locations of the Persians and English r too good. The English had Iron Works and all the wonders whereas Persians had like 10+ pop 12 cities, when I had none =(.
Anyway a very challenging map and game. Thanks for the fun. Now I'm going to try a conquest victory if im able.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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