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Spatzimaus
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China.
My key criteria is mobile attack units, and the Rider is a GREAT one (4/3/3). Militaristic-Industrious isn't a combo I like (I prefer Religious or Scientific, or even Commercial to Militaristic), but you can't have everything. The Rider is the key, though; it comes at the point in the game where I'm ready for a serious war (before that is land grab, and after that you stagnate), and it can go across a 2-square border and still hit a city.
I'm thinking of editing the rules so that each civ has TWO unique units, usually one early and one late, just to keep things interesting.
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