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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:17
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The AI plans are basically there to allow modders (as well as myself) the ability to give units a "personality". In other words, units with the "Land Offensive" plan use a separate function to determine their actions than units with the "Land Defensive" plan. Sometimes functionality will overlap... for example, a rifleman might decide to attack if the odds are in his favor.
Also, the AI as a whole make decisions based on the plans of its units. For example, when deciding what units to build, a city's governor will look at how many "offensive" and "defensive" units are in the city/continent and weigh its options with a mind towards balancing the ratio between the two types.
To answer your last point, defensive units look to help defend offensive units out in the field, but of course, there are mitigating circumstances (like unit speed and how well defended the civ's cities are).
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