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TinCow
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I don't know if this happens to anyone else, but I have found that my '20 turn' agreements (i.e. resource trades or right of passage) rarely end after 20 turns. Sometimes they do, but most often they just keep staying in effect without giving me the option to cancel them. The only way I've found of cancelling these 'permanent 20 turn agreements' is to declare war. Has anyone else encountered this problem? It's really a shame because now I tend not to do much of anything with anyone if I think I may not want it to continue indefinitely.
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TinCow
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Wow thanks. You learn something new every day.
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LotC
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Canada
Nov 2001 time: 21:17
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For something so highly touted as a major addition to Civ, I find trade to be very poorly implemented.
For one, the trade advisor (and I use that term loosely) will only tell what resources that I can get from other civs, not what I can give. That is NOT trade. Trade works both ways or no way at all, so if this person wishes to advise me, I think that they should be able to tell me what other civs want from me.
Another thing is the 20 turn agreements mentioned. The existing trade agreements should be itemized on the trade screen, not a combination of the foreign relations screen and inside the diplomacy screens.
I do not like having to contact every civ just to see what I have going and what I can do.
Lastly, why can I not buy excess luxuries? IMO, this would make resources more strategic. It would give another way of possibly cornering the market on an item other than physically controlling it.
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Ivanho
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LotC - I totally second that.
The UI is very unintuitive and very poorly implemented.
Trade agreements should be on the trade window. Pop-ups for the expired/nearing completion of 20 turns (like for the wonders). Government types on the diplo screen.
And a major gripe on the maps - I am tired of being tossed into a jungle and then spend 3-10 turns to find a half decent place to settle.
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