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Capt Dizle
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The most important thing that can be learned is this. Don't let your efforts to make a game challenging get in the way of the player's fun.
The words we hear from those who are critical of the game are frustration, tedium, unrealistic and unfair. To paraphase the famous hambuger commercial.. "Where's the fun?"
I applaud many of the changes that Firaxis made in this version of Civ, but somewhere along the way someone should have refocused the design team on the importance of letting the player frolick.
I could list manyof the features or elements that people find so aggravating. But it has been done to death. Firaxis is not going to address them, instead, with the patch they continued to eliminate almost every alternate strategy the player could use (and find fun) to play the game. Right now, it looks like they will remove the pop rush military strategy so that there will be only the one prescribed way to play the game.
This is not fun and its a shame. I hope game developers everywhere will consider Civ3 as an example of how not to design a game.
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Libertarian
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In the course of the game, retain, amplify, and multiply interesting decisions. Consolidate, ameliorate, and if possible, eschew mundane ones.
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Heliodorus
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Colorado
Nov 2001 time: 22:17
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Don't be afraid to incorporate good ideas that other games innovated first (CTP stacked move and/or PW as examples).
Playtest the game thoroughly, especially in a public beta type atmosphere (the reason Starcraft was so good, IMO).
Never plan the design cycle to end "in time for a pre-Christmas release." Ever. Period.
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EnochF
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Seattle, WA
Jan 1970 time: 21:17
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I always thought the addition of Corporations would alleviate late-game tedium, especially in a game like Civ III, where conquering the world is such a chore. Don't bother! Just set up corporations in foreign cities to divert some of their gold. ^_^ It's a way to expand even after the entire world has been covered in cities.
But oh well. Corporations were too "radical" to include, I guess. Instead of adding features, Civ III got rid of stuff.
Anyway, yeah, More Is Better! More techs, more city improvements, more tile improvements, more wonders, more units, more citizen types, more features, more luxuries, and more customizability.
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