Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Some thoughts on preventing city defection
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:17
  Old Post 14-01-2002 04:25 Visit Alexander's Horse's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Some thoughts on preventing city defection Browse Apolyton AD-FREE

I've been trying to minimise city defection when I'm in conquest mode. Here are a few observations:

On the whole its better to raze cities than to take them - particularly if the city's pop is above 1 or it is close the other civ's main cities. The only cities I keep are those with Wonders in them.

If you take a city, you should try to reduce its population down to 1 as quickly as possible. Repopulating with your own workers also helps.

You should try to connect a city to your empire as quickly as possible. This means road routes or a harbour. If the city is receiving luxuries from your civ it is less likely to defect.

Contrary to what the game advises, you should only put a minimum garrison in a captured city i.e. 1 unit. If you think its going to defect, leave a stack of units beside it to retake it immediately.



Points others have would be of interest.

Thoth is offline Thoth
Prince
Ottawa, Canada
Dec 2000
time: 00:17
  Old Post 14-01-2002 07:25
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

I've found that rushing a courthouse as a first improvement seems to cut down on defections.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:17
  Old Post 14-01-2002 07:44 Visit Alexander's Horse's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Fair point but I'm not prepared to waste units or resources on cities that are likely to defect anyway.

Dienstag is offline Dienstag
Warlord
Brea, CA, USA
Feb 2000
time: 05:17
Post  Old Post 14-01-2002 15:38
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

My favorite way to avoid city revolts is to completely conquer a civ as quickly as possible. Just tonight I conquered the vast English empire only losing 2 cities (and therefore 2 units) to revolts. I don't know exactly how many turns it was...comprised two short wars, but in the 2nd my demcratic war-weariness never got that bad.

So basically, to avoid revolts, don't give them anyone to revolt to.

Sidenote: I rarely raze cities. Although wouldn't it be nice if you could "set an example" with a city or two? That would show 'em!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0251 seconds (85.59% PHP - 14.41% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net