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Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:17
  Old Post 28-04-2002 08:29
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K, I have downloaded it. Will try to play tomorrow if possible.

I may try to do something against the Vallans on Naumachia as it sounds like they are giving us trouble there. (I will probably just wipe out their units and block their teleporters but not take their cities up there).

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:17
  Old Post 29-04-2002 03:51
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Forget that idea of not taking their cities on Naumachia as they are there IN FORCE !! (At least 6 cities probably more already). We have to take them now !!

But I will probably leave their orbital and Funestis cities intact (except for the ones they are now founding in our core territories - they built one 4 squares from our capital !!).

The aliens are also narrowing our technology lead and trading it to our arch-nemeses the Engineers grrrr.

Will likely need all of my 72 hours to play unfortunately.

Last edited by Sharpe on 29-04-2002 at 07:16

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:17
  Old Post 29-04-2002 07:15
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I have finished 7 turns so far.... should be able to finish them off tomorrow.

The tide has turned on Naumachia - have captured or destroyed a lot of cities so far (including an Engineer one on Naumachia - wow ! I didn't think they had the tech to reach there yet). Haven't captured any Vallan cities there yet, they seem to be defended with Iron Maidens grrrr.

Vallans are becoming a real irritant too everywhere.

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:17
  Old Post 29-04-2002 08:57
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quote:
Originally posted by Sharpe
(including an Engineer one on Naumachia - wow ! I didn't think they had the tech to reach there yet)

When one civ gets the tech to build a teleporter(like spacecraft for SSTO pads), an event is triggered that allows all civs to build it.

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 29-04-2002 17:52
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Gosh, I wasn't aware of Vallans out of Funestis already!
Hey, those aliens only need some territory in Funestis, not elsewhere!

So listen up, everybody:
No Civ has permission to be outside Funestis but ourselves! Those civs who fail to compy this [our] rule, will be terminated!

Ecowiz Returns is offline Ecowiz Returns
Chieftain
Portugal
Aug 2001
time: 05:17
  Old Post 29-04-2002 18:58
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Does someone knows which tech turns Aliens useless? Inflate your Upload Space

These alliens are becoming too much of an asset to the AI.
- Since we cannot destroy them they can do whatever they want.
- By allying themselves to the Engineers they are trading techs with them, making even more dificult to finish them!!!

I think it's about time to end their misery!

Can anyone confirm if finding the Proteus Sapiens means that we don't need no alien tech advance anymore?

Please?

proffessor_ben is offline proffessor_ben
Settler
England
Apr 2002
time: 05:17
  Old Post 30-04-2002 06:18
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We need unification theory from them. One of the requisites is swarming path I think, which they have. I cant remember the other I'll have a look when I get home.
KILL THE VALLAN
Their really close to it now, kicking some alien ass isn't going to slow them down to much.
Also, hows the war against the Engineers going?

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:17
  Old Post 30-04-2002 08:34
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quote:
No Civ has permission to be outside Funestis but ourselves! Those civs who fail to compy this [our] rule, will be terminated!


Hmm exactly what I am thinking.

quote:
KILL THE VALLAN


That will be a challenge - they have Iron Maidens in their cities and have the tech for Pasticcios - they are also currently researching Chaos Biogenics (Typheous Dinosaur) so they aren't too far behind us in tech. Although they are mostly still using Homicide and Feephi units as their attack units. They have still to get The Force Su'aruk in order to be able to research our vital Unification Theory - so they are very close (if they don't research something else that is).

The Senate keeps making ceasefires with the Engineers grrr - fortunately , that doesn't prevent me from subverting their smaller cities.

Engineers have one large city (size 14 - heavily defended with one Iron Maiden and looks like 5 Bolters) left on Funestis and perhaps one city in orbit (I have taken 2 cities on Funestis, 2 cities in orbit and 1 city on Naumachia from the Engineers).

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:17
  Old Post 30-04-2002 09:19
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Sharpe reassumes the leadership of the Star Officers.

PE 1862 - Find and capture the Engineer city of Urbs Novum - senate signs cease fire with Engineers. Sharpe's fellow officers narrowly manage to convince Sharpe to not kill all the Senators.

PE 1863 - Attacks on Mercuria, Valerian and Pacor Ng continue for the next 5-10 turns. We repel the attacks easily. Engineers develop Plasmatronics. Van Allentown builds Singing Gardens. Bribed Engineer town Peregrination for 216 Bp on Naumachia. Destroyed Iibihati city of Vachioni east of StarCity.

PE 1864 - Pacor Ng is bribed by the Tivallani (Vallans) who get a Pasticcio unit and steal Syncratic Biology. Founded Phobos and Enceladas cities on Naumachia.

PE 1865 - Ponn Jahr finish researching Economy of Scale. We discover Proteus Sapiens and our cities' graphics changes - we also now have a path to more advanced units available to us. Bribe Engineer city of Mantissa (in orbit).

PE 1866 - Reach 25 million citizens. Bribe Engineer city of Faraday (in orbit).

PE 1867 - Iihibati discover Frictionless Surfaces. We destroy Jahree city of Cat Frau (Naumachia).

PE 1868 - Reach 26 million citizens. Destroyed Jahree city of Saegee (Naumachia).

PE 1869 - True Colony civilization (never heard of them) develop Euthenics (hehe primitive savages). Vallan develop Adaptive Automata. Our city of Phobos is bribed away from us by the Vallan. They steal Plasma Engines, but I bribe Phobos back in the same turn. We develop Total Immunity (Ur Titan units 15-6-1). Reach 27 million in popluation. Captured Khitow, Sitponn from Jahree on Naumachia and capture Simplicity from Engineers on Funestis. Senate again signs cease fire with Engineers. Sharpe shoots one of the Senators in response.

PE 1870 - Ponn Jahr develop Plasma Chamber. Reach 28 million in population. Capture Nopala from Jahree on Naumachia. Senate signs ceasefire with Jahree. Sharpe agrees this time as the Jahree have more units in the area than we do.

PE 1871 - Engineers break ceasefire with us. Fortunately I have been sending over Kineticores and 1-2 Griffes so we should have a powerful air attack soon to destroy their Iron Maiden(s). Van Allentown builds Julian Bureaucracy (Statue of Liberty). Capture Vallan city of Din Echo on Naumachia. Senate signs ceasefire with Vallans. Sharpe again agrees as they have several Raptors in the area and 2 more cities nearby to the north.

Sharpe retires after 10 eventful years.

Status Report: Have expanded by colonization and conquest from 1 to 7 cities on Naumachia. Some alien Raptors are left nearby the conquered cities. Should send up more attack and defensive units ASAP. I may have stretched our forces there a little too far. I have pillaged a lot of their transport pads to Naumachia too. I would advise building another city on Naumachia southwest of Luna city where the Engineer currently is (48,79) as it has 3 specials.

We should build a lot more defensive units in Van Allentown as we now have 5 wonders there. I suspect that the Iihibati have another city west of Welata as I see a road around there. I have begun to try to block the Jahree invasions near Meteor City and Mercuria. Suggest we build force fields with 2 units each to let them waste their units against them.

I think the Engineers might be down to just that one city - Ioaia, but I am not too sure about that. There might be another city east of Peregrination on Namuchia as there is a transport pad to Naumachia that has just appeared east of Mantissa (orbit).

Vallans are by far our biggest threat, we should try to contain them on Funestis before we trigger the Guardians.

Guess it is your turn, Zealot. Good luck, guess you will likely have the satisfaction of destroying the hated Engineers!

Attachment: ap_a1871.zip
This has been downloaded 6 time(s).

Ecowiz Returns is offline Ecowiz Returns
Chieftain
Portugal
Aug 2001
time: 05:17
  Old Post 30-04-2002 17:52
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I'm sure I've forgotten this but we have conquered the Marconi Tower in my turn, so you can check how many cities the Engineers have.

Silly mind! Keeps forgetting important things.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:17
  Old Post 01-05-2002 06:32
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Oops , true , we do have an embassy with everybody. I must have had a braincramp

Engineers: 1 city (Ioaia on Funestis)
Ponn Jahr: 19 cities
Vallan: 19 cities
Iihibati: 5 cities
True Colony: 3 cities
Us: 56 cities

Ecowiz Returns is offline Ecowiz Returns
Chieftain
Portugal
Aug 2001
time: 05:17
  Old Post 01-05-2002 16:06
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It's not you! I was the one that conquered the city with the Marconi Tower, but didn't report it. You could only know that by chance.

About the True Colony: my bet is that they were "born" due to the destruction of some Civ in the beggining of the game. Can't figure out were they are, though.

proffessor_ben is offline proffessor_ben
Settler
England
Apr 2002
time: 05:17
  Old Post 02-05-2002 01:38
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Nice going Sharpe.
Ur titans should take out Iron Maidens with out to much hassle. If not put everything in to making cash and bribe them.
Its the advance we get from Unification Theory that allows access to nona isn't it? Might be worth researching future techs for while while we beat up the vallan a bit.
What style of victory are we going for?

Ecowiz Returns is offline Ecowiz Returns
Chieftain
Portugal
Aug 2001
time: 05:17
  Old Post 02-05-2002 02:23
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Re: ToT Sci-Fi succession game Lose 30 kilos (of popups)

Here, Prof:

quote:
Originally posted by Zealot
Victory condition: Guys, I would like to win by events but, in case we are totally lost and just don't figure out how to win the game, I think we could win by spaceship. So that we can all see a pretty ending.

proffessor_ben is offline proffessor_ben
Settler
England
Apr 2002
time: 05:17
  Old Post 02-05-2002 04:04
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Thanks, but I'm still non-the-wiser. Is that Conquering everyone?

Ecowiz Returns is offline Ecowiz Returns
Chieftain
Portugal
Aug 2001
time: 05:17
  Old Post 02-05-2002 13:37
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It seems to me that the prefered strategy is:
1- Victory by events
2- Victory by Spaceship

That doesn't mean we to leave the other civs alone, of course.

proffessor_ben is offline proffessor_ben
Settler
England
Apr 2002
time: 05:17
  Old Post 02-05-2002 23:27
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I'm sorry I know I'm being really dense but your going to have to spell this one out for me. As far as I know theres three ways to win:
a) Conquer the world
b) Build the space ship
c) Discover Earth gate
Am I missing anything?
So which one are we going for?

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 02-05-2002 23:43
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#168 Report this post to a moderator
Put an end to popups!

Dude, It's Earth Gate option (the one wich's triggered by events, IIRC).

Guys, I'm sorry for the long silence, but I've had my internet access cut off (but am back again), and used the whole afternoon to read the secret Apolyton's staff member's forum while I could! I managed to do that due to some weired bug, but I can't access it anymore, so don't ask anything whatsoever, because I won't be able to do it again.

I'm now without much time, since I burned my available time reading something that I shouldn't, so I don't know when I may be able to play.

I would just like to say that the Ponn Jar already have the same number of cities as the Vallan, so we better watch out.

See you soon! I hope...

proffessor_ben is offline proffessor_ben
Settler
England
Apr 2002
time: 05:17
  Old Post 03-05-2002 02:14
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Thank you Zealot, Again I apologise for my stupidity but while I'm at it what does IIRC mean?

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 03-05-2002 03:28
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If I Remember Correctly

proffessor_ben is offline proffessor_ben
Settler
England
Apr 2002
time: 05:17
  Old Post 03-05-2002 04:09
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Thank you again Zealot.
Going off-topic for a moment, where abouts in portugal are you from?
And do u play/know of anyone who plays MP ToT?

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 03-05-2002 18:16
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Lisbon!
Yeah, I know Ecowiz!

Ecowiz Returns is offline Ecowiz Returns
Chieftain
Portugal
Aug 2001
time: 05:17
  Old Post 04-05-2002 01:01
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Well, I actually never played MP Tot, before, but I could give a go, one of these days.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:17
  Old Post 04-05-2002 06:06
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Got spare money?

I have played MP TOT a couple of times. There seems to be a bug where the box around the active unit disappears after a few turns. Makes it difficult to determine which unit is the active one unfortunately.

Since Zealot is too busy to play his turn (I switched turns with him), I guess it is Proffessor_Ben's turn now according to Zealot's list below:

Well, considering Eco's request, the order is now this:

Zealot
Hydey (retired)
Marcel I (in martial court)
Mercator (retired)
Sharpe
Proffessor_ Ben (next up)
Ecowiz Returns

Is this ok with everybody?

quote:
I would just like to say that the Ponn Jar already have the same number of cities as the Vallan, so we better watch out.


I second that opinion, the Ponn Jahr have some cities in orbit and I captured and destroyed several of their cities on Naumachia. They might have more there too.

They are also sending a lot of units (thankfully weak ones like Homicide units) into our core area on Funestis, so I was beginning to try to seal off our northern border with them and recommend that we build fortresses (force fields) there too.

Hope you will be able to play again soon Zealot - besides being a good player and the originator of this succession game , it is also nice to have 4 active players - helps space out the turns a bit.

proffessor_ben is offline proffessor_ben
Settler
England
Apr 2002
time: 05:17
  Old Post 04-05-2002 18:13
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I've DL'd, (its is me to play isn't it. Should have it played and posted by tonight or 2morow morning.

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 04-05-2002 18:16
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Yeah, go ahead, another 72 hours have gone by and I didn't manage to play.

Go kill those pesky... uh... make that everybody!

proffessor_ben is offline proffessor_ben
Settler
England
Apr 2002
time: 05:17
  Old Post 08-05-2002 16:24
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I can't play my computers crashed on a major scale.
I'll post when I'm up and running again.
Sorry for the inconvenience.

Ecowiz Returns is offline Ecowiz Returns
Chieftain
Portugal
Aug 2001
time: 05:17
  Old Post 09-05-2002 19:03
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So, that makes my turn, isn't it?

The problem for me is that I can't play today not on the weekend.

So, if I can't post on Friday, it is best that a loose my turn too.

A few more days until the Engineers' demize

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:17
  Old Post 11-05-2002 04:32
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Hmm, even with the three of you having things come up , I don't think it would be appropriate for me to play twice in a row.

Maybe we should take a little vacation from this game - I mean we have been playing it with only a few breaks since January 14.

When does everyone think that they will be available to continue?

Or we could ask if some of the retired players (Mercator, Hydey, Marcel I) would be willing to play a few turns, especially as we are down to 10 turns each now.

Last edited by Sharpe on 11-05-2002 at 04:41

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 11-05-2002 17:41
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#180 Report this post to a moderator
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Marcel hasn't return to Apolyton since late March. So I fear the worse about him.
Still while only playing 10 turns, it's more time consuming, because we have a really big empire to manage each turn!

 
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