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TinCow
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I've seen many people complaining about the wait time between turns, particularly late in the game and I want to know what's going on. I've got a 750mhz P3 and I don't think I've ever experienced a wait of more than a minute or two. I admit that I haven't played on a Huge map yet (playing Large right now, annd only around 1AD, so dunno how it will slow down later), but I don't see how people have to wait 10-15 mins (people have said this) between turns unless they have machines below the specs on the box.
What's going on here? I know my machine isn't top of the line, and from the complaints I read here I would expect more than a minute wait for a turn with 16 civs on a standard map, but I have not experienced this.
As for the turns themselves taking too long... turn trracking of automated units off and put all your workers on auto. They really do work perfectly fine. If you need a couple workers to build a road and want it done faster than the comp would do it, then just take controll of a couple and do it. As for everyone who complains about the slow cleanup of pollution with 2 stacking workers... how much damn pollution are you guys making? I've put out massive amounts of pollution and never had it reach anything close to annoying levels. I never have more than two squares around a city polluted and more than one is very rare. At that rate, who cares if the workers take a couple turns to clean it up on auto? I'd prefer to lose that one itsy bitsy square of production for a couple turns than to have to micromanage the workers. Besides, when you get ecology and recycling, pollution essentially disappears... so what's the big complaint? Sure, Firaxis needs to make it so that more than 2 auto workers will work a square... but even as it is now it's not a big deal.
Feel free to agree, disagree, flame, rant, and discuss further this and other related issues.
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Bill9999
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Well, my specs are just below you processor wise @ 700mHz, and memory wise I have 512MB. I still have about 5-10 minutes during the AI turns from the mid twentieth century on, when I play on HUGE maps with 16 civs. But I have given up on Huge maps, I just don't think they are fun due to the large amount of corruption, waste, micromanagement of workers, and AI turn time. I find playing on large maps works pretty well, still a bit tedious near the end, but much, much preferable to Huge maps.
As for automating workers, I think you just have a different style of play than others that are complaining about it. Saying that they work perfectly is bad. They do not work perfectly, but to some extent what "perfect" is is different for everyone. With specialists as useless as they are, it is pointless to ever have a city over 20. With automated workers they will build much more irrigation than is needed to reach size 20.
There are many other reasons they are not "perfect" but I am not even going to rehash what has been extensively talked about on this subject in previous posts.
The other factor is that some players like to micromanage, such as myself, but given the choice, I would gladly like to turn over management to the AI when I have other things to worry about. But I can't because I can't trust the automated workers to build correct improvements (the ones I want) or the governor to build the most prudent thing that I need in my city/empire. So I am forced to micromanage on all levels, and when dealing with over 100 cities, with at least that many workers, and at least double that many military units, build orders, movement, managing population, maximizing research, maximizing shield production, and clening up pollution, turns all of a sudden take close to 20-30 minutes.
As for pollution, 1 square of pollution that goes uncleaned for 1 turn is unacceptable. It hurts the production of my cities which are carefully managed to be maximized, and leads to global warming which again hurts your land, thus again screwing with the maximizing of the city's land.
Micromanagement is not done by mass amounts of people, which is why are first glance, and I will admit, the AI looks like it does a good job. It really does much better than past games in the area but I think there could be further refinement done.
OK, I'll shut up now, so someone can flame you about how unperfect the automated workers are, because I konw someone will...even though it has already been said....
Bill9999
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Bill9999
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Well, my specs are just below you processor wise @ 700mHz, and memory wise I have 512MB. I still have about 5-10 minutes during the AI turns from the mid twentieth century on, when I play on HUGE maps with 16 civs. But I have given up on Huge maps, I just don't think they are fun due to the large amount of corruption, waste, micromanagement of workers, and AI turn time. I find playing on large maps works pretty well, still a bit tedious near the end, but much, much preferable to Huge maps.
As for automating workers, I think you just have a different style of play than others that are complaining about it. Saying that they work perfectly is bad. They do not work perfectly, but to some extent what "perfect" is is different for everyone. With specialists as useless as they are, it is pointless to ever have a city over 20. With automated workers they will build much more irrigation than is needed to reach size 20.
There are many other reasons they are not "perfect" but I am not even going to rehash what has been extensively talked about on this subject in previous posts.
The other factor is that some players like to micromanage, such as myself, but given the choice, I would gladly like to turn over management to the AI when I have other things to worry about. But I can't because I can't trust the automated workers to build correct improvements (the ones I want) or the governor to build the most prudent thing that I need in my city/empire. So I am forced to micromanage on all levels, and when dealing with over 100 cities, with at least that many workers, and at least double that many military units, build orders, movement, managing population, maximizing research, maximizing shield production, and clening up pollution, turns all of a sudden take close to 20-30 minutes.
As for pollution, 1 square of pollution that goes uncleaned for 1 turn is unacceptable. It hurts the production of my cities which are carefully managed to be maximized, and leads to global warming which again hurts your land, thus again screwing with the maximizing of the city's land.
Micromanagement is not done by mass amounts of people, which is why are first glance, and I will admit, the AI looks like it does a good job. It really does much better than past games in the area but I think there could be further refinement done.
OK, I'll shut up now, so someone can flame you about how unperfect the automated workers are, because I konw someone will...even though it has already been said....
Bill9999
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kimmygibler
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"I don't think I've ever experienced a wait of more than a minute or two"
I usually give up long before it gets even this bad...
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Ironikinit
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I have a Pentium 2, I automate all my workers, I play on small or normal maps. Wait time is very short with all animations turned off. I still have battle animations on, but I'll probably turn them off too once I've seen all the different ones.
I let my cities get as big as they want. I think that specialists are cool, esp. tax men. Every taxman generates one gold, and if you have 20 of them, that's an extra 20 gold every turn.
Automated workers rock, I keep automating them earlier and earlier in the game.
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