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Spartan_RawB
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Kingston
Mar 2001 time: 05:17
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Believe it or not, Civ II is alive and well at Civfanatics ladder and also the zone. I play exclusively on the zone and the ladders, and if you would like me to join your playing circles, please feel free to add my ICQ to your list.
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xyakks
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Tasmania, Australia
Oct 2001 time: 15:17
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i can play every monday, wednesday and friday nights, after i get home from footy training im 2 tiered 2 do anything else..
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xyakks
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Tasmania, Australia
Oct 2001 time: 15:17
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i could play, but im a bit rusty..
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xyakks
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Tasmania, Australia
Oct 2001 time: 15:17
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yeah your all relics, im just rusty at playing the game mp
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:17
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gotta agree CB. Human players are the only way to go.
I was bored/irritated with CIV III in just a couple of games.
I didn't mind the AI cheating in CIV II as much because through the use of the cheat menu, we could study just how the AI cheated and plan our stratagy accordingly. We knew the size of the production and food boxes at the different diff levels. In CIV III we aren't as sure and it sometimes leads to seemingly impossible things.
I.E. (deity) Neighbor civ. I meet real real early (within the first 5 turns). One city. As soon as it cranked a settler, two cities. ( I was watching when the second city was placed in the diplo screen to get a feel for how long it took to crank out the settler, pretty damn fast) So I killed the city right away. The cap must have immediately cranked a second. And sent it to the exact location. So I killed this one too. This was happening faster than the cap should have been able to crank settlers. Now this didn't really bother me that much. I expect the AI to out produce me. But I figured I was at least hamstringing the AI from developing anything else.
WRONG
A stack of 10 warriors showed up to attack one of my cities at least 10 squares from his cap. How one city that was continually cranking settlers could also find the time to produce 10 warriors to attack, (above and beyond what it had for city defense) is beyond any imagination. Maybe if I knew, I wouldn't feel so frustrated with it. I really miss the cheat menu as a tool to learn the mechanics of the game as applied to the AI.
On the other hand, I'm looking forward to MP because no matter how flawed the game is, we'll all be in the same boat. Yes, I would like to see quite a few things changed but as long as everyone has to deal with the same problems, I can live with it.
Rich
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:17
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A lot of guys i used to play often aren't around. Don't have time to play much anymore unfortunately, so i'm a bit afraid to commit to a diplogame.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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