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k.k.fly
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I know how to edit alpha.txt file to disable pollution.
How do I edit game rules so I could turn off atrocity, instead of voting repeal U.N. charter.
I am not sure which is the function key for satellite view, (F7, F8??)
anyway, when you press it, you can view Planet Alpha Centauri from space, and if satellites are built, there are little dots. What does this satellite view do anyway? just pretty views?
do you get to see orbital defense kill off incoming planet buster if there is one?
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k.k.fly
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how do you start a satellite warfare? in 1 year of gaming i've never fought in a satellite warefare
btw, "satellites" are those +1 energy, nutrients, minerals to all bases, right?
so in theory, if i have launched an orbital defense unit, go to orbital attack view, I will be able to kill other ppl's satellite. That is so cool I've got to try that.
ps. I used to think the Hives are great because of +1 industry in general production, until recently I tried the Santiago, its +2 morale, and commanding nexus, she rocks.
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k.k.fly
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so anyone else knows how do I edit game in order to disable atrocity?
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Fitz
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& Anarchist
Mar 2000 time: 21:17
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F#&$ cheating, just drop the things on yer enemies without repealing the charter. It's much more enjoyable when they get mad about it, declare vendetta, and you teach them the error of their ways by pounding them into the ground.
My rule of thumb is never attack an enemy that hasn't declared vendetta on me, be it by taking an act that causes a vendetta or by taking an act that doesn't but I think is an act of war. If an opponent does either, I squash them. This includes declaring vendetta because I dropped a nuke (especially when it's on their enemies too), encroaching upon my borders, moving CPs or Probes into my territory in while in a Pact, insulting me in a communication, and breathing on my GODD@MN PLANET. JUST WHO DO THESE OTHER FACTIONS THINK THEY ARE ANYWAY!
*takes a deep breath.*
Anyway, don't cheat. Just take the action and deal with the consequences. It can be a lot more fun, provided you find the possibility of dealing with 6 angry factions and overwhelming eco-damage response from planet fun. 
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mrdynamic
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Minnesota
Jul 2001 time: 05:17
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I have only gotten I a satellite war once against Gain when I was the Spartans. I ended up losing that war since Gian was able to crank out the ODP's ALOT faster than I. She destroyed all of my ODP's first, the began knocking down my NMS, Sky labs and energy labs. I had six busters at the time and 4 ODP's. She had 6 ODP's, so I thought I would go for it. I knocked down 4 of her ODP with my 4. I then tried to nuke her. She stopped all of my nukes. She stopped my first 2 with her remaining 2 ODP pods defensive strikes, which I expected. She stopped my second 2 nukes by sacrificing her 2 remaining ODP, which surprised me, my last 2 nukes were stopped by here Fletthette Defense systems in her bases. &^$%&%! That I did not expected. This activity did not count as an atrocity, but she pretty much decided to swam my little continent after that with all her worms and military. Pretty much shut me down in a hurry.
Attachment: satbat_sm.gif
This has been downloaded 219 time(s).
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k.k.fly
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haahahahahhahah it sounds exciting and frustrating.
is that a screenshot from the game?
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k.k.fly
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I have achieved space domination in my recent Thinker (second to hardest level) as the Hive on huge map of planet. I have 13 orbital defense pods, and 35 of +1 energy pods.
And used like 40 Busters and won the game.
Now onward to hardest level.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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While we are talking about sats, is there anything you need to do other than launch them to get Planet Buster protection from your ODPs? Also, what do the two numbers mean in the display.
? I launched 6 ODPs and it is listed as 6/6 while other sats seem to just have a single number-- I am assuming this is because I have not used the ODPs for anything and if an ODP is deployed the numbers might differ. If I used a satellite to kill someone's food satellite, would the numbers related to my ODP change?
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mrdynamic
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Minnesota
Jul 2001 time: 05:17
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ODPs with the number of 6/6 means you have 6 undeployed ODP's as of the current turn. If you used ONE of your ODP's to shoot down a nuke or another satellite, the number would change to 5/6. Meaning you have 6 ODP, 5 of which can be used for offensive or defensive measures. Course, these numbers are refreshed for each turn. On your next turn, you should see 6/6 again.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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That makes sense thanks. I know how to attack a satellite but if all I want is PB defense then all I do is leave them as they are right? They will automatically deploy against incoming PBs without action on my part ??
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mrdynamic
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Minnesota
Jul 2001 time: 05:17
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quote: Originally posted by Flubber
I know how to attack a satellite but if all I want is PB defense then all I do is leave them as they are right? They will automatically deploy against incoming PBs without action on my part ?? |
ODP deploy automatically with a PB attack. If your situation was 0/6 with the ODP, I believe you get the option of whether or not you would like to sacrifice one of your ODP's to stop the PB, meaning you would lose one of your six ODP's.
What I'm not sure of, is whether or not this a guaranteed defense, or if it has a % applied to it like the fletchette defense systems.
What I have noticed though is if you combine your ODP's with a flettchete defensive system in each base, enemy chances of getting a nuke through to any of your bases are slim.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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Thanks
I actually believe I recall the percentages. Every undeployed ODP has a 50% chance of stopping a PB. that would mean with 6 the chance of success of a single PB strike would be 1.56%. Apart from ODPs i believe the flechette also has a 50% chance of stopping a PB aimed within a certain number of squares of that base.
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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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I think the entire concept of "nuclear warfare" is very well implemented into SMAC. It's just so damn realistic when compared to Civ2 or CTP. Both of these have LAME weapons of mass destruction and they simulate modern warfare VERY badly. Of course, weapons of mass destruction bring a challenge to game balance. However, they are crucial part of the modern warfare, so of course they are part of it in the future. The idea that your missile defence is always less than perfect and a fact that even few missiles can literally destroy the world is thrilling. Why hasn't anyone made a Cold War scenario?
I'm little sceptical about the Flechette Defence. I was always afraid it would unbalance the ICBM concept in the SMAX, giving an unfair defence against missiles. Haven't really tested this. What do you think, any experiences?
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Cybergod
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Wünderland
Feb 2001 time: 05:17
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I hear that none of you had engaged in proper space warfare...
In my upcoming Ultramind mod (that I have been dragging sooo long), if you want space warfare, let the High Lords turtle (you will see who they are later, when I release it). They ICS hundreds of bases and start building ALL satellites (nothing else to do - they have free Death Arenas at every base ). I had to keep on building ODP to slow them down - they are the menace of the late game (their personnality is 0,1,0,1,0), but pretty easy to kill off early at start
Normal SMAC, I have never seem the AI build satellites except in scenarios. Even when I had SMAX nobody built not even an ODP, except if I messed with the text files and made custom factions.
I am personnaly no good at creating actual scenarios or maps but I am sure many other mod/scen/map makers (ie. Google, Tres... ) would be interested in a Cold War mod. BTW who would be USA and who would be USSR? 
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