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Capt Dizle
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You tell'em Yin!
Darn whiners. Bah, humbug.
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Libertarian
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quote: Ooh! Ooh! Ooh! Where's Lib? Where's Lib? |
Right here. And I heartily endorse Willem's idea of "teams".
Early on, when I was an avid supporter of Firaxis and the game, the twin issues of unary movement and bizarre activation sequencing were already game-spoilers for me. But I had counted on a fix from the patch, and had even assured people that they likely would be, since they were obvious problems. That was before Firaxis had set my posts to be ignored. At least automatically.
I had pointed out that the most natural way to develop your tiles is to form brigades of workers: a grassland brigade, a hill and forest brigade, and a mountain brigade. These teams can move from tile to tile making the necessary improvements.
Unfortunately, as the empire grows, more and more workers are required, and so my turns ended up going something like this in the late game:
[right click on stack of workers, mountain brigade... ...hold down shift and select each one I need... ...move activated worker...]
Now, if that were merely repeatable, it would be bad but not SO bad. Instead, when the second worker selected ought to activate, here's what happens instead:
[tank stuck on mountain in England activates... ...recall where workers were located... ...scroll until I find them... ...decide which stack of workers I was dealing with... ...right click the stack... select them all again... ...move activated worker... ...wait patiently... ...ah! next worker activates!... ...move him... ...damn! that's a worker from a hill brigade!...]
So, now I have to reestablish the two brigades, moving one from the mountain brigade to replace the errant one from the hill brigade.
And so it goes. The relentlessly wacky interface makes my necessary work an absolute drudgery so repulsive that I dread the coming of the next turn.
The interesting decisions of the early game have been replaced by the mundane decisions of the late game. And the random discontinuity of the unit activations makes even those decisions unbearably tedious.
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Dev
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Let me guess, no comment, no word, no nothing from Firaxes about stacked movement yet ?
/dev - be back to check in another month
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