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Ghidera
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Surrey, BC
Jan 2002 time: 21:17
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I don't want to change how gameplay works, just add some convenience things:
1) Do not "wake" units when a mass upgrade is done (shift-U). Had almost 200 Infantry that I upgraded to mechs last night (ugh!).
2) Add a "go to unrest" button. When you're playing a huge map and own half the world, finding the city in unrest can take a while. Yes, I do look at the list of cities and try to find the ones with zero production. Hard looking at a wall of numbers after 15 hours playing though =)
3) Add stacked movement like so many people are asking for. All units in a stack move at the rate of the slowest unit in the stack. No bonuses for a stack.
4) Add a "mass disband" for workers. I usually have a virtual army of workers by the time I hit steam power (had 96 last night). Once all the railroads are built though, its time for some massive downsizing. Finding and disbanding 67 workers takes a LOOOONG time. Perhaps an option for "Disband idle workers" or even if its just a "disband stack" it would be very helpful (had 18 playing poker in a city waiting for work-orders).
No, I'm not going to complain about between-turn delays. I realize that Civ really is a processor intensive game and if I want shorter delays I have to get a faster computer.
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aschatz
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1) Do not allow cities to culture revert during wartime. I continuously have situations where I am attacked by an enemy, defend myself, take one of his cities, and then lose it to a culture revert before he will make peace with me.
2) When cities culture revert, do not lose units in that city! Transfer them to nearest friendly city, perhaps.
3) Domestic victory is a joke! The worst part is, I built the UN, gave tons of stuff to the other civs to make them like me, held a vote, and LOST. That's the end of the game! Despite having the most culture and power I lost, with no warning. Even if they don't want to change the UN, they need to have the domestic advisor WARN YOU not to have the UN vote if you are going to LOSE.
4) Wonder graphics need to tell you what the wonder does.
I'll think of more later.
Aaron
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Ironikinit
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When you have a big stack of bombard units, it would be nice if you could coordinate fire. They would all attack the same thing until the visible defender is down to 1 hit point. They could call that "surpression" or so. In the case of a city, it would be nice if there were two options for mass fire: fire until defender is broken to one hit point or fire all units.
Warn the player somehow when the threat of reversion is high. Like the signal for WLTK day. Make sure this option can be turned off for people who like the current rules.
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