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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:17
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i try the 2.1 version ... big, big job !
very good WW2 scenario
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:17
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Civfanatics, scenario dl section here
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:17
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yes i've been also surprised by these "changements" (india, north africa, france -marseille not french ?) but i think it has been done to organize a best resistance of the china against the japanese, simulate the "gouvernement de Vichy" (marseille) and the poor situation of north-african italian forces in 1940
that also why USA don't have the techs to build any aircraft in 1940 in order to limited US military power before 1941
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Karagin
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Michigan, USA
Jan 2002 time: 00:17
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I followed the directions in the read me file and I got an error message telling me that the scenario is done up in an obsolete format.
The WW2 scenario by Curt is for ToT right?
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Karagin
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Michigan, USA
Jan 2002 time: 00:17
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What patch???
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Karagin
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Michigan, USA
Jan 2002 time: 00:17
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Thanks! I got it! The game plays! Nice...but I am still having the same problem I mentioned below in another thread...I can see the awesome WW2 graphics but I go to move them and I get the generic default ones like the Warrior, or the Fantic or the original boats etc...
And Again I have followed the directions to the letter...
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Karagin
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Michigan, USA
Jan 2002 time: 00:17
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quote: Originally posted by Haupt. Dietrich
The solution is to download the latest version of this scenario. Then follow the directions in the readme. The one thing that is very important is to move all the sprites in the "standard game" directory somewhere else. This will solve your problem.
I asked and asked and asked for what this problem was the first day this scenario was available. I was ignored but finally my problem was solved when the new version of the scenario came out. I even emailed Curt but never never got a reply. So I hope this helps you because I WAS LEFT OUT TO DRY. I know how rude it is when someone doesn't reply to your emails. |
I followed the directions in the read me file and I am still getting the older icons.
Heck, I moved the SPRITE files out of the TOT file and on to my second hard drive and I renamed them and the game IS STILL giving me the older icons when ever I move a unit.
I have the current version, I made sure of that before downloading...I have this same problem with the older Icons poping up in the Original Game in TOT instead of the three units I have put there and yes the Sprites are gone...
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Marko
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Tartu, Estonia
Sep 1999 time: 05:17
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If I remember correctly there is one more file you need to remove. Removing only sprites are not enough. It is called something like static..
Sorry not being able to help more. I deleted all sprites from my ToT already in 1999 and haven't reinstalled them since. Hard to remember now what exactly I did then...
If anybody else don't help you out I'll go home, look the ToT and tell you tomorrow.
Last edited by Marko on 22-02-2002 at 00:38
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:17
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possible solution
see rules.txt
part (G) General Flags override .SPR file
; Advanced unit fields
; A) 'tribe color may build' mask: 0 - can't; 1 - can
; B) 'not allowed on map' mask: 1 - not allowed on map
; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask: 1: can; 0: can't for each site type (reverse programmer notation)
; E) 'use transport site' mask: 1: can; 0: can't for each site type (reverse programmer notation)
; F) native transport ability: 1: can; 0: can't for each map relationship type (reverse programmer notation)
; G) General flags
; 00000001 invisible until attack: 1 - invisible
; 00000010 non-disbandable (human players only): 1 - cannot disband
; 00000100 0-range-air-unit damage override: 1 - override damage
; 00001000 barbarian units can't be bought off: 1 - can't buy off
; 00010000 impassable terrain override: 1 - override impassable terrain
; 00100000 engineer capabilities flag: 1 - has abilities
; 01000000 barbarian unit will not expire: 1 - no expire
; 10000000 override .SPR file for this unit: 1 - don't use .SPR
; A B C D E F G
@UNITS_ADVANCED
00001000, 00000000, 0, 0000000000000001, 0000000000000001, 0000000000000000, 1 0000000 ;Slave Worker
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