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Yxklyx
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I've always been against Pacts because they get you into unwanted wars but I've found that pactmates like to give you plenty of nice needlejets - they can build them so quickly on transcend so you can actually use the AI's advantage to your own.
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mrdynamic
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Minnesota
Jul 2001 time: 05:17
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I don't pact unless I need someone's bases to jump to a faction too far away for me to harass, or if someone swears a pact to serve, or in special cases where the social choices align (like university and the consciousness). Seems like if I pact right away they are friends only until you choose a different social engineering choice or are bigger than you, and then their selling the map of your territory to everybody on the planet!
Most times I don't even sign a treaty upon first contact. Often the faction will then say something like, "If you sign, Ill give you 250 credits."
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Yxklyx
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One reason to NOT pact early on is to prevent that faction from moving through your territory and establishing bases in areas they normally wouldn't be able to reach.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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well if you want to be devious, you could pact with the AI, wait for them to spend a few turns trudging across your lands and just when they are hitting the edge, RENOUNCE the pact.
Benefits are that the AI (who I almost always think of as a future enemy) has wasted time and resources moving the CP across your lands --- AND you get the benefit of pact information and trade for the duration of the pact. If they never head for the place you want well then maintain the pact for as long as possible.
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k.k.fly
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scrap those free units inside the city where you are building secret projects. free minerals for everbody.
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