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edub
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Chicago, IL
Dec 2001 time: 23:17
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Hi again all-
From looking at some of the tournament results, it would appear some folks are able to get space victories as early as the mid to late 1800's.
I hope this doesn't come across too dumb...but how!?! I push research pretty hard, but never even get flight much before 1900. What am I missing here?
Regards,
Ethan
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Achnor
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Trondheim
Jul 2000 time: 05:17
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Well, you should read all the strategy guides floating around in here.
Basically (regarding science and not how to build you empire) : Buy, sell, sell, buy, sell, buy and continue!
I generally do not invent anything until pretty late in the game. I up my economy max and start looking for the other civs. Just when you find a civ (prefferably more than two) , find out who's the "strong" one science-wise, buy from him and sell to the others. After doing this you will end up having all techs and a healthy income. Now is the time to do your own science. Cranck up max science and sell, sell, sell. If all your opponents are forced to buy from you 1) They won't attack you, 2) They can't afford their own research.
Also. When speaking to another civ and you ask for so and so much per turn you reach a limit. However, this limit is *only* for the current trade. If you max the limit, say bye, and trade again they have a new limit.
I think the AI balances how much goes to science and how much are profit. The AI's limit is obviously it's profit. When you say Bye, the AI will recalculate the balance, giving a new limit. In this way you can milk your opponent to bankrupcy(?) in a few turns, ensuring that you are the supreme tech-leader throughout the rest of the game.
/end babbling
Achnor
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inca911
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St. Paul, MN
Jan 2000 time: 05:17
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The key to accelerating the scientific progress in the game is to actively trade/sell tech to everyone so that each AI is always researching a new undiscovered technology. The tech advancement of the entire game is thereby accelerated resulting in early AC launches. I have not tried to research every tech by myself to attempt an 1800s launch but I do not think it is likely unless you leverage the AIs research to augment your own.
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solo
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Lowell, MA USA
Jan 2001 time: 05:17
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Another factor is the map size used in the game. The smaller the map, the lower the cost of research for all civs. The cost on a standard map is double that of a tiny one. The cost doubles again when using a huge map. Launches in the 1600's are common on tiny maps.
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barefootbadass
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quote: Originally posted by Dry
First victory (Regent) : 1774, cultural => disable cultural victory: too easy.
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That was because you were on regent. Every kind of victory(except possibly diplomatic, which I like, having to jockey for the UN helps make the late game more interesting) is easier on lower difficulty levels, because you can get all those good culture wonders easily and early.
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gnomos
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AIs get research bonuses on higher difficulty levels, so tech advances faster. By buying and selling you get the max tech advance possible.
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