Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Spaceships in the 1800's ! How!?!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
edub is offline edub
Settler
Chicago, IL
Dec 2001
time: 23:17
  Old Post 15-01-2002 23:07
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Spaceships in the 1800's ! How!?! Support Apolyton, buy Galactic Civilizations

Hi again all-

From looking at some of the tournament results, it would appear some folks are able to get space victories as early as the mid to late 1800's.

I hope this doesn't come across too dumb...but how!?! I push research pretty hard, but never even get flight much before 1900. What am I missing here?

Regards,
Ethan

Achnor is offline Achnor
Chieftain
Trondheim
Jul 2000
time: 05:17
  Old Post 16-01-2002 00:00
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

Well, you should read all the strategy guides floating around in here.

Basically (regarding science and not how to build you empire) : Buy, sell, sell, buy, sell, buy and continue!

I generally do not invent anything until pretty late in the game. I up my economy max and start looking for the other civs. Just when you find a civ (prefferably more than two) , find out who's the "strong" one science-wise, buy from him and sell to the others. After doing this you will end up having all techs and a healthy income. Now is the time to do your own science. Cranck up max science and sell, sell, sell. If all your opponents are forced to buy from you 1) They won't attack you, 2) They can't afford their own research.

Also. When speaking to another civ and you ask for so and so much per turn you reach a limit. However, this limit is *only* for the current trade. If you max the limit, say bye, and trade again they have a new limit.

I think the AI balances how much goes to science and how much are profit. The AI's limit is obviously it's profit. When you say Bye, the AI will recalculate the balance, giving a new limit. In this way you can milk your opponent to bankrupcy(?) in a few turns, ensuring that you are the supreme tech-leader throughout the rest of the game.

/end babbling

Achnor

pchang is offline pchang
King
Cupertino?
Aug 1999
time: 05:17
  Old Post 16-01-2002 01:45
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
play harder Support Apolyton, buy Call to Power 2

Try a harder difficulty setting. Believe it or not, technology advancement goes faster the harder the setting.

inca911 is offline inca911
Warlord
St. Paul, MN
Jan 2000
time: 05:17
  Old Post 16-01-2002 03:00
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tech Trading is the Key Support Apolyton

The key to accelerating the scientific progress in the game is to actively trade/sell tech to everyone so that each AI is always researching a new undiscovered technology. The tech advancement of the entire game is thereby accelerated resulting in early AC launches. I have not tried to research every tech by myself to attempt an 1800s launch but I do not think it is likely unless you leverage the AIs research to augment your own.

Dry is offline Dry
Prince
Brussels
Sep 2000
time: 06:17
  Old Post 16-01-2002 18:00
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

Play on huge map, with 16 opponent and follow Achnor's advice.

First victory (Regent) : 1774, cultural => disable cultural victory: too easy.
Second victory (Monarch): 1822, spaceship

Note: I started many more games, but I get bored before official victory.

Qilue is offline Qilue
King
Australia
Dec 1999
time: 15:17
  Old Post 16-01-2002 19:28
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Disable Diplomatic victory too. Too easy to win if you've been peacefull for most of the game.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:17
  Old Post 17-01-2002 06:02
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Another factor is the map size used in the game. The smaller the map, the lower the cost of research for all civs. The cost on a standard map is double that of a tiny one. The cost doubles again when using a huge map. Launches in the 1600's are common on tiny maps.

barefootbadass is offline barefootbadass
Prince

Jan 1970
time: 05:17
  Old Post 18-01-2002 09:30
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Dry
First victory (Regent) : 1774, cultural => disable cultural victory: too easy.


That was because you were on regent. Every kind of victory(except possibly diplomatic, which I like, having to jockey for the UN helps make the late game more interesting) is easier on lower difficulty levels, because you can get all those good culture wonders easily and early.

gnomos is offline gnomos
Chieftain

Nov 2001
time: 23:17
  Old Post 18-01-2002 09:42
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

AIs get research bonuses on higher difficulty levels, so tech advances faster. By buying and selling you get the max tech advance possible.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:17
  Old Post 19-01-2002 05:50 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

First, play a small map with India, France, and Iroquois as your rivals. Now when you start (any civ will do), just pump out settlers untill you either can't build any more cities or you have about 15 - 20 cities. Now, invest about 60% into tech. Use your best judgment on what to do, but don't invest less then 30% in tech. Build you tech building like university and never turn down a wonder of any kind. Make sure you have the right resources, if not, trade. I can win the space race circa 1900. This system dosn't work well under monarch, those Iroquois are not always peaceful

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0360 seconds (85.94% PHP - 14.06% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net