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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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I have not played SP in a few months but I would almost always win as planetary governor (so thats what I voted for) but I would usually achieve it by conquest such that I got 3 times as big as the rest of the factions combined. I have NEVER had a faction defy the governorship vote
At the stage where a win is a foregone conclusion, it just seemed to be a pain to go to transcendence or hunt down all those isolated AI bases. So I would trigger the vote to end the game
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TresXF
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germany
Sep 2001 time: 06:17
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you may take a look at the votes of my german fellows.
Last edited by TresXF on 16-01-2002 at 23:00
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k.k.fly
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I like to take over the land masses where my inital base is, preferably on an island with no more than 20 cities. My gaming interest drops dramatically when I have go conquer other people's lands or islands, either by sea or by ground connected by formers.
And I enjoy playing as a perveted neighbor who occasionally harasses other peoples' dominion, but have absolutly no intention of conquering nor obliterating their bases. I want this kind of game to go on forever, as long as I am able to maintain my 20 cities on my island, I am as happy as a clam.
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Vytae
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Depends on if its MP or SP in MP
SP i find Transcendance far to easy even on transcendance difficulty. Besides,after building the prelimary project for ascent the massive fungal blooms ruin my beautiful beautiful lovley builder empire. Being Morgan,i also play with economic victory off,because its far to easy. Diplo victories are anticlimatic i think,besides its more satisfying to march and torch everything
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k.k.fly
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IMHO, economic victory is virtually impossible on harder level of the game.
unless of course if u capture most of the cities or bomb them into fungus, then wait 20 years until you corner the market. You might as well as win by conquest.
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Killjoy
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somewhere in time...
Jul 2000 time: 00:17
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Transcendence...who'da thunk it with a name like Killjoy?
Being a 'builder' by nature though, and playing on large-to-huge maps mostly, I find that a bloody conquest victory is just far too slow and frustrating! Moving all your units to the far reaches of the planet, maintaining those supply lines, and sending in reinforcements, just to engage and hopefully conquer a few enemy factions!?! Too much effort that I can't be bothered to deal with.
I prefer to focus on;
my faction's overall expansion and growth (I may have to conquer one or two factions in the early stages, though that's usual it for the rest of the game),
each individual base's infrastructure,
maximizing energy production,
strategic terraforming, and
solidfying a flexible and versatile faction-wide defense
All this in order push the envelope on my tech lead, and get to transcendence that much faster!!
And if any rival faction comes nosing around, looking for trouble I'm usually capable of taking the battle back to them (and hopefully expanding my influence a bit further).
But transcendence is always my focus. Makes for a faster, less arduous game IMHO.
Cheers
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Vytae
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I play Morgan almost exclusivley,my whole play style is about getting credits credits and more credits. ive managed to get up to 9k credits Per Turn on Transcend. To bad i dont have the save game still
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