Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > GRAPHIC: stone roads
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:17
  Old Post 16-01-2002 03:24 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
GRAPHIC: stone roads Tired of ads?

Ok guys, I F'D with the road pallette and turned the roads to stone. It was very easy. The results are uh... umm... ok. They're different, though I think we're on the right track.

The file:

Attachment: roads.zip
This has been downloaded 767 time(s).

Last edited by cassembler on 16-01-2002 at 23:50

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:17
  Old Post 16-01-2002 03:25 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

A screenshot:

Attachment: stone roads.jpg
This has been downloaded 2700 time(s).

Jeffrey Morris FIRAXIS is offline Jeffrey Morris FIRAXIS
Firaxis Games

Dec 1999
time: 05:17
  Old Post 16-01-2002 04:01
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

I'm not sure this uploaded correctly. I can't seem to get the thing to unzip.

Jeff

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:17
  Old Post 16-01-2002 04:55 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Alright guys... don't download it yet... I used Winace to zip in and maybe um... it um... fubred it...

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:17
  Old Post 16-01-2002 04:58
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

also remember that apolyton changes it to attachment, and this has causes a few files (especially self extracting ones) not to open even after i renamed it to the right extention

could have happened here maybe

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 16-01-2002 05:18
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: GRAPHIC: stone roads Support Apolyton or Terrorists Win

quote:
Originally posted by cassembler
Ok guys, I F'D with the road pallette and turned the roads to stone. It was very easy. The results are uh... umm... ok. They're different, though I think we're on the right track.

The file:


Thanks for the effort. I'm thinking though I might try to use this for my Railroad graphics. At least there's a colour difference, and it's bound to look better than the current Railroad all over the place.

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:17
  Old Post 16-01-2002 06:10 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

Here's another image:

Attachment: stone roads2.jpg
This has been downloaded 2421 time(s).

zbear is offline zbear
Settler
Little Rock AR USA
May 2000
time: 23:17
Red face  Old Post 17-01-2002 12:36 Visit zbear's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

It works not.

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:17
  Old Post 17-01-2002 23:14 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Browse Apolyton AD-FREE

I dunno... Apolyton doesn't like my zip files. Some people have had success by ranming the "attachment" file to "attachment.zip"
Anyway, screw these roads anyways. I have thin stone roads AND thin brown roads comming anyways, and there's a really cool city sprawl mod by Blueo (sp?)

zbear is offline zbear
Settler
Little Rock AR USA
May 2000
time: 23:17
  Old Post 20-01-2002 01:38 Visit zbear's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Boo hoo. Support Apolyton, buy Civilization: The Boardgame

But I wanted these roads. Waah.

latenight is offline latenight
Settler
San Francisco
Nov 2001
time: 05:17
Lightbulb  Old Post 22-01-2002 03:55
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Roads + Railroads Put an end to popups!

Has anyone thought of upgrading roads to highways with either the development of mass transit in each city, or as an overall map upgrade following the attainmenmt of Industrialization. In addition it would seem logical to have railroads as an add-on to highways; not a replacement for same. The railroad paths could be straight lines or semi-straight lines between cities. Just seems more logical to me.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-01-2002 04:04
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Re: Roads + Railroads Support Apolyton buy from Amazon

quote:
Originally posted by latenight
Has anyone thought of upgrading roads to highways with either the development of mass transit in each city, or as an overall map upgrade following the attainmenmt of Industrialization. In addition it would seem logical to have railroads as an add-on to highways; not a replacement for same. The railroad paths could be straight lines or semi-straight lines between cities. Just seems more logical to me.


Unfortunately Roads/Railroads etc. are hard coded into the game for the most part. There's no ability to make any changes as to how they function, except for the commerce bonus. I agree, it makes more sense than having railroads everywhere.

Honour_Shogun is offline Honour_Shogun
Settler

Nov 2001
time: 00:17
  Old Post 22-01-2002 06:16
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I agree. Pity it is hardcoded, as it could perhaps lessen the AI's penchant to put track in every land suqare on the face of the Planet. I think, and this is, of course, wishful thinking, if it were possible to have 2 sets of workers. One that does roads and one that does railroads. If you have the one that builds roads, then it would only build roads. And vice versa. Of course, not much sense in it. Oh well.

But I digress. I think, having the ability to set parameters for the AI(heck have a pop-up box with little boxes I can check to specify what I want the worker to do, and have the worker do that specific job until it has finished it). And yes, I know that there are commands you can give for building roads/railroads to cities, but more often than not, the worker will take a completely circuitous route to the desired endpoint, thus wasiting valuable time. And when you have 150 workers in 2000 well, doing each one singly is beyond patient. it is a lesson in humility!

Unregistered is offline Unregistered
Chieftain

Dec 2001
time: 23:17
  Old Post 23-01-2002 00:06
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by cassembler
Anyway, screw these roads anyways. I have thin stone roads AND thin brown roads comming anyways, and there's a really cool city sprawl mod by Blueo (sp?)


I'll have to keep my eyes open for those...

Thanks, they look nice!

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:17
  Old Post 25-01-2002 00:09 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Lose 30 kilos (of popups)

Hey anyone who's thinking about downloading these roads might want to check out the THIN BROWN ROADS mod (*still*) in the creation forum...

Rickk is offline Rickk
Settler
the planet Earth
Nov 2000
time: 21:17
  Old Post 25-01-2002 07:13
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Re: Roads + Railroads Browse Apolyton AD-FREE

quote:
Originally posted by latenight
Has anyone thought of upgrading roads to highways with either the development of mass transit in each city, or as an overall map upgrade following the attainmenmt of Industrialization. In addition it would seem logical to have railroads as an add-on to highways; not a replacement for same. The railroad paths could be straight lines or semi-straight lines between cities. Just seems more logical to me.


Actually, yes - I began work on something like this just not too long ago (I ran into some troubles and it's been longer than I wanted to work on it) - but they looked pretty good. I made them look raised and with offramps and onramps...

I did it for Civ 2, too - and it was much easier because I could edit the code of the came to say "highway" instead of railroad - unfortunately, I would have no idea how to do this in Civ 3.

zokvicds is offline zokvicds
Settler

Jan 2002
time: 00:17
  Old Post 25-01-2002 08:37
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Tired of ads?

Can someone please either e-mail this mod to me at dzokvic@SPAMhotmail.com or post it on CivFanatics. I can't seem to get it from here. Thanks.

(Remove the SPAM) to send e-mail

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:17
Arrow  Old Post 25-01-2002 17:52
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Done.

sieboldii is offline sieboldii
Settler

Jan 2002
time: 23:17
Thumbs up  Old Post 25-01-2002 19:19
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Thin Brown Roads Support Apolyton, buy Alpha Centauri

I really like the thin brown roads, cassembler. Thanks for sending them to me. You might want to post them at CivFanatics for all those having problems here.

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:17
  Old Post 25-01-2002 23:48 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Got spare money?

Alright, THIN BROWN ROADS can be found here:
http://forums.civfanatics.com/showt...4423#post169805

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0471 seconds (89.55% PHP - 10.45% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net