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Dominic
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El Paso, Texas, USA
Jun 1999 time: 22:17
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I vote for a HTML and text version. That way we could ship the text version with the game, and post the HTML version on the site.
John
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Mikael
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Rio de Janeiro
Jan 1970 time: 05:17
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Yes, HTML and text, in case it needed anymore support.
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Simon Loverix
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Tongeren, Belgium
Apr 2001 time: 05:17
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A text version to read outside the game, and some way to give context-sensitive help within the game. No .pdf please.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:17
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I vote for an in-game help system and tutorial. People simply don't read manuals.
If you do make a manual, make it html. I hate .pdf files. I really hate them
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Richard Bruns
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NC, USA
Nov 1999 time: 06:17
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quote: Originally posted by axi
I wonder how does Adobe make money from a so cumbersome file format. Only companies have a reason to use them, because they are not (easily) alterable. |
I've noticed that they are usually scans of existing paper manuals or books. And they do seem to preserve formatting pretty well, unlike most OCR software. So it's probably an issue of ease of use; they have a clerk to scan a manual at minimum wage instead of making a decent html file.
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Plutarck
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Earth
Nov 2001 time: 23:17
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I would think that a help system would go well built into the program itself, and HTML allows that while not locking it into "inside the program only".
JavaHelp could eventually be used, but I'm unsure about what it actually takes to make a JavaHelp file. It could be used to build a "Clashopedia"
to handle ingame information, such as unit and terrain stats, technology information, historical info, quick-reference for some game concept information, etc.
The two help systems could easily be handled sepperately, as one would be an actual "Manual" (as in, "How do I play this game?") and the other would be quick access to information when someone asks "What do ports do again..." or "What the heck is a 'Coracle'?" from inside the game itself.
The "Civilopedia" is one of the most pleasant features of later Civ-genre games, and if done simply it would require very little maintenance. Only descriptions and history would ever need to be changed/added, as all stats would automagically be displayed by the game (so rather than writing in the appropriate file "Legions have X attack strength", the Clashopedia would get the attack power of Legions and display it on the appropriate part of the screen).
But speaking in the here-and-now, it should probably first be done in HTML as it seems nearly everyone agrees it should at least be available in that.
If it's needed in more formats they can easily be created at a future date.
Besides, I know for a fact that keeping 2 versions of something updated is at least 2.5X harder than just keeping one updated.
So I would propose that it be kept simple, and until such a time as another format was needed it should be done in either HTML or XML (the former being easiest, the latter being the most robust...but HTML is probably the most wise choice).
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colorrr
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I think the manuals should be written in XML. If we write it in XML the base source of the manual will be available to be read by many formats. Then we can write converters that read the basic file and then outputs in the format we wish for.
F.ex. we could use a php program that Chris talks about to output the manual as HTML.
That would give us the choice to add another format in a later stage if we want to.
Jorgen
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colorrr
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'We' are the group of developers of Clash, is there another 'we' here?
About HTML, as with any other specific advanced formatting language, my opinion is that we should not bind ourselves to using that as the base for the manual text.
My idea is that we write the manual in a basic format in XML that only contains only simple formatting instructions, like f. instance:
<header color="blue" alignment="center">Introduction</header>
<paragraph text_size="small">Welcome to ......</paragraph>.
Then we can do some converters in Java or php or other that read that simple format and output it in a nice, advanced HTML layout for instance.
Later if we find it useful we can write another converter that writes the same data into a text format, or whatever other format we might find useful.
This would also allow the implementation of a similar 'look' of the manual, no matter what the final format is.
We already have an XML reader, would just be a matter of inventing some simple formatting rules and implementing them in a converter class.
What do you other guys think about this?
Last edited by colorrr on 29-01-2002 at 00:11
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:17
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Gary's point is that our development resources are quite buzy already, so making a format converter is not his or my priority. I'd like to point out that HTML can be xml-compliant (it is, if you use the latest specs), so you get the better of both worlds. You just have to type <br/> instead of <br>
Only the older browsers may not support it...
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colorrr
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Gary and Laurent
It might have gone unnoticed, but I already volunteered to this project, and Mark graciously accepted my help. Just some weeks ago. Since then I have been entering into the discussion here,
reading the models and trying to get the grips of the game.
There is really a lot of things to understand to get into the game in detail.
Recently downloaded the demo v6, and played it a little.
Since I am not sure which part to do yet, you might not have heard much about me.
So I guess now it's official. You have got yourself a new crewmember. My name is Jorgen Vasshaug, more info can be found at :
my technical profile
Yours is a truly interesting game, glad to be part of it!
Jorgen
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Gary Thomas
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New Zealand
Mar 2001 time: 17:17
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That is really great! (I see you are pretty good at Spanish - what platform does that run on?)
I have been hugely keen on an online help system from the beginning, but it has never had very high priority. It might be the very area for you to work in, since it is close to your interests.
There is a book on Java help (which I have, unfortunately at home, which I will not be visiting until March). It would be nice if the work could be coordinated with that book, so others can relate to it. Also, we will need to make sure that everyone is agreed on the direction of development, so we need pretty constant feedback, probably through the forum.
My preference, not necessarily shared by others, is to have the on-line help the substantive reference, but available off-line, with a printable version as the manual.
I certainly don't want what happens in Civ, where you have to hunt around a number of sources for help, and sometimes it just isn't available. I think, with your input, we can show the Civ people how to do it!
I rather feel that the time has come to start a Help (rather than a Manual) thread.
A caution - this is no reflection on you, but we have had a large number of people say that they will help with the coding, then nothing happens.
Cheers
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colorrr
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quote: Originally posted by Gary Thomas
That is really great! (I see you are pretty good at Spanish - what platform does that run on?)
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I am not sure I understand your question. It sounds like you think Spanish is a programming language :-)
quote:
A caution - this is no reflection on you, but we have had a large number of people say that they will help with the coding, then nothing happens.
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Ah, yes. Mark mentioned that. Of course I can tell you that is not my intentions, but I guess you heard that one too before.
Time will prove to you that I am serious about contributing.
As for doing an on-line help, I guess that would be ok to start with.
Since client/server stuff is what I do everyday, I was wanting to do something different.
Most of all I am looking for experience with game programming in Java.
But anyway, doing a help system would let me know the game better, and later I can get into some other areas as well, as for instance the map generator (trying to make a deal here . . . ;-)
If you provide help in writing some sections of the help text, I could take charge of the other stuff.
I suggest we open that other thread and continue the help discussions there.
Color
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colorrr
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Mark:
It is not the coding part that worries me, it's the part writing the text for the help about a part of the system I do not know. That's where I was asking for the help of the rest of the team to write that text.
Everyone:
I opened another thread on the on-line help system:
The on-line help system
Check this thread for dicussions about the source for the help and manual systems.
Jorgen
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