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series0
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Q. Why is CivIII no fun?
A. ( my perspective )
1. Difficulty levels just give all kinds of stuff to your enemies instead of wha they SHOULD do: make the AI controlling them smarter only ( like chess ).
2. Much attention to graphics and animations. Very little if any to AI code and depth of interactions between nations, etc. Most strategy players would happily ditch the graphics for more realism and depth in the functional code. CivIII is pretty but DUMB!
3. Same useless interactions screens between nations as have plagued this genre of games forever now. How about this as just one example: Declare national Boundary so potential allies will know not to cross it. ( Manifest Destiny ). Also make the other nations make some sense and have a possibility of being a friend or even a tried and true ally over the course of the game.
4. SLOW - No excuse for the tedious time it takes to do the enemy turns. Again, who cares about the interface just do it!
5. Building empires is too slow with the 2 population per settler rule and 1 per worker. I would like to build a respectable empire with a dozen or so units before the game would even expect civilizations to meet. I should have a promising capital city and 4-6 satelite cities and then start encountering the enemy. I am lucky to have 3 cities as it is.
6. No barbarians when taking huts inside the first 30-45 turns. It's just pointless!
7. Unit stacking and total army stacking and total army strength rules needed badly!
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Darth Sidious
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4: no problem for me, but i only play standard sized maps
5: go play sim city, i like it the way it is.
6: they are good to make your units leet, though i'd prefer to get techs out of every hut as well ^^
the rest i MORE OR LESS agree with.
Yes there are things to dislike, but overal it is an ok game IMO.
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reds4ever
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of the Spion Kop
Mar 2001 time: 05:17
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series, in answer to question 5, the easiest winning tactic in Civ2, was to pump out settlers and build cities everywhere in the early game (they cost 1 pop point and could build roads, mines etc). you would end up with a lot of empty size 2 or 3 cities, which ultimately would probally win you the game as the higher difficulty levels penalized bigger cities early on anyhow.
i'm glad they put a stop to this as it's not,IMO, in the spirit of building a "Civilization", which is also why they put the concept of 'culture' in. You must expand carefully and not overextend yourself.
the early game does seem to give the advantage to the defensive units, but this again is probally due to Civ2, where a good MP tactic was to build as many horsemen as soon as possible and walk (ride) through your opponents, they were too powerfull offensively and even finding 2 or 3 in huts gave you quite an advantage.
also, in combat only the defenders terrian is taken into account, so the fact your archers were on a hill did not affect the outcome
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