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chocoballs
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Hi all, haven't played or visited in a long time.
I might be wrong but it appears that at any difficulty after Regent, the computer is heavily stacked. Especially in the science game.
For instance, it's about year 3700 BC. (2 or 3 turns in ). I bump into the Zulu and have a dig at what they got in terms of science. Since it's so early in the game, they should only have the 2 techs they started with to trade with. but they've the got the initial 2 plus 3 more! Fine, pehaps they swapped techs with some else on the first or second turn. I restart.
I bump into a neighbour no more than 3 turns in. again, he's heavily loaded with excess techs to trade whereas all i have is my initial 2. i quit to check out the map. we're on an island! there's no 3rd party.
if the computer is stacked to begin the game, how can they possibly acquire so much so early. 3 turns in, they've already got 2 cities set up at least 4 steps from each other and a 3rd settler on the way.
Can somebody please recommend a good balancer mod. I don't want to change anything else. I just want the game to be fair.
btw, i've since fdisked my drive for viral reasons. can somebody recommend the latest and best graphics updates for the game?
Thanks!!
Chocoballicious
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Darth Sidious
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What level is fair depends on how much you perfectionise your moves and what you consider fair.
If you consider fair, you having a 50% chance to win, and you play carefully, you better play deity.
Some people however don't like to play games where they risk losing....
Those techs are from 2 things: trade and huts. If one gets more is not that bad, just find someone to trade your initial techs with as well and your even. But you must find at least one to trade soon. If they have found eachother and traded everything before you found one or 2, you will be behind and it will hard to catch up and ever have anything to offer for them.
Also is it a good idea to invent that what you know the AI does not go for.
Try to tech vertically, meaning you go to high techs asap instead of getting many low techs first (so its horizontally on the tech map) this way you will more likely have stuff to trade with the AI, even if you are behing in tech. Also will the often give you up to 3 lower techs for the tech you have.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:17
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Regent
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muppet
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Igloo
Dec 2001 time: 21:17
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I can't seem to find clear statements in the instruction's manual indicating the level of difficulty that is "equal" for player and AI.
I no longer have the Strategy Guide (ended up being kindling for my fireplace), but I vaguely recall a table in that guide that seemed to indicate the level of no AI penalties or bonuses was at Monarch.
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LoneSnark
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Regent you are all saying? That is strange, I watch the AI play at anything less than Monarch and they seem to be purposefully sabotaging production in their cities. (not mining hills, etc) I find monarch easy, but only because the AI is so inept anyway. However, city management does not seem to improve any between Monarch and Deity, etc. Things just get cheaper for the AI.
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macaskil
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At regent level the AI builds at 100% of your rate: Monarch 25% faster; Deity 66% faster. Conversely at Chieftain you build twice as fast as the AI.
At higher levels the AI will outbuild you, produce more tax revenue and get a big tech lead. I haven't played at this level as I'm not a masochist!
I also beleive the AI civs get meaner at higher levels as well. Some threads suggest they might actually co-operate to try and beat you and may do things such as trade when it's not their turn - I haven't seen this at lower levels.
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Asharak
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Ottawa, ON, Canada
Nov 2001 time: 00:17
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This must be post 101 on the topic, but the 'fairest' level is Regent (it may not be the most fun or appropriate to people's playing styles and abilities, but at least neither side is handicapped).
If you want to see what the various AI/player bonuses are on the other levels, open the editor and take a look at the Rules menu. It's in there, and if you don't like the AI getting free units or whatnot, then go ahead and change it...
- Ash
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Darth Sidious
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I have played some games now, most on deity and 2 on the 4th of the 6 difficulty levels.
I only played on normal size maps with 8 players. and conquest as only possible victory.
on deity, you will have to play PERFECT to win.
You cannot make any mistakes, you will have to do the micro very carefully, automate shouldnt even cross your mind, you must check all your cities for happiness and production and stuff every turn or almost every turn.
Meanwhile you also have to watch the big picture very carefully don't go in war with the wrong guys, swich governments at the right moment, have a target and focus your whole game play on the targets you have. (targets like, "tech to x, the go completely on production, proceed to kill player z, then get piece again, expand......")
This is only if you are perfectionist. I personally consider myself a good strategy player and i HAVE to beat every game on the hardest settings available.
Now that i have beaten it though, the 4th diff was a lot more fun to play actually.
At this difficulty, when you feel like WAR, you can simply start a war without worrying about your reputation or falling back on economy to much or whatever.
It gives you the freedom to do things that you know you shouldn't actually do. It also permits mistakes like forgetting to swich governments for a while.
If you don't do downright dumb things, this is nice for a game where you will have a slight advantage over your opponents, but not too much, while playing freely.
This makes me conclude that playing a lower difficulty level will be very easy, you will be able to make major mistakes and still win with ease. If you dont make major mistakes, you will soon be fighting archers with tanks on these levels.
I think the 4th is the best to play for average players,
the 3th for those that like it easy and automate their stuff.
The fifth for players that like it hard,
the 6th only for those that want perfection of themselves, not for fun play.
sorry never bothered to watch the names that go with the levels besides deity.
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Darth Sidious
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They gang up on you if you have a lower number of units i think.
They dont look at the quality, just the number. When i had an infantry in every city, and only like 8 cavalry running aorund to kill random stuff that moves where i dont want it, they all declared war at me. A few turns later when i had produced cavalry at every city and drew a defender at every city, they would have peace again.
I had to get these units, not for defence but just to get them sign for peace as almost 60% of unhappiness was now caused by war weariness, and i was about 15 turns away from tank tech with which i planned to conquer the world.
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Darth Sidious
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And what really sucks is those mutual protection pacts. can't get peace with the AI anymore untill that ends as they will declare war because of the pact immeadiately again.
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Darth Sidious
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made empty cuz of double post.
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Darth Sidious
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well the problem is:
i only declared war ONCE, very early in the game (swordsmen)
I almost completely decimated that guy, he never came back in the game and didn't get above 4 small villanges anymore.
The other civs declared war on me.
Then they sign a mutual protection pact, which prevents me from getting peace with them even if i am willing to pay them.
I think there should at least be an option in the game to negotiate with both allies at once, so that if you wan't, so that you can get peace all together.
Or that the mutual protection pact only works when a civ is actually attacked instead of attacking.
for example europe and the US have a mutual protection pact, if we, europe would tomorrow attack canada just because we don't like them, would it be fair to demand the US to help us because of the pact?
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