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markusf
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Anyone play this game? its a massive game with over 1000 technologies depending on what mod pack you get. I was wondering if anyone else played it and if they saw all the similarities it has with moo2? (and a lot of improvements!)
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Sammual
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I play SEIV constantly. I love the mods for it. It has the most important type of multi-player - HOTSEAT!
Sammual
(With that said - I can't wait for MOO3. I just hope MOO3 can be Modded as well and that we can find some way of playing hot seat.)
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Rex Little
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I played the demo, and it didn't inspire me to buy the game. It reminded me quite a bit of Ascendancy: you build multiple copies of the same facilities over and over on planet after planet.
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markusf
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open and close warp points are a standard part of the game. problem is you just have to get up REALLY far in the tech tree.
Gold version is supposed to be out in march!
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Sinapus
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Houston, Texas
Jun 1999 time: 23:17
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quote: Originally posted by markusf
open and close warp points are a standard part of the game. problem is you just have to get up REALLY far in the tech tree.
Gold version is supposed to be out in march! |
No, I don't mean opening and closing warp points.
Basically, in Starfire there are two generic types of warp points called open and closed warp points. (There are about twenty specific types, but they are variations of the two mentioned.)
Open warp points can be detected by a survey ship's sensors and can be charted when said ship begins running search patterns in a particular system. Closed warp points cannot be detected by such sensors. The only way to detect a closed warp point is if you enter an open warp point in one system and the exit warp point in the next system is closed. That, or seeing a ship come out of a closed warp point.
SEIV warp points are always detected, so you don't have the same nightmare scenario of a fleet coming out of a previously unknown warp point right into one of your core systems. (See "In Death Ground" and "The Shiva Option" by David Weber and Steve White.)
(Yes, I know, you can create that "unknown" warp point, but in Starfire that sort of tech isn't available in the game.)
Last edited by Sinapus on 24-01-2002 at 23:44
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Rusty Nail
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Copenhagen
Jan 1970 time: 05:17
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Here is a link to the major SEIV strategy forum.
http://www.shrapnelgames.com/cgi-bi...?ubb=forum&f=23
SEIV is in my opinion the closest turn-based game to civ in terms of elegance of design and fun play. In some ways it is superior to civ3. It is definitely much deeper. The weakness is definitely the AI. But as opposed to civ3, the editor allows players to make subtantial AI improvements. Several mods are available with new civs that are vast improvements over the originals (try TDM mod). A major feature of SEIV is the design of ships, where possibilities are endless, and no one design can beat all the others. Unfortunately multiplayer is not yet an option , but the PBW (play by web) community is very active and the design is simple and elegant. "Manual combat " (as opposed to simultaneous) is also a nice optional feature, but too easy against the AI. It would be an ideal basisr a quick multiplayer game if they ever get around to it. I highly recommend SEIV to civ players.
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