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Baz
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I suppose the idea behind beefing up corruption was to make domination harder - huge empires are so riddled with corruption a small but technologically advanced one can fight back.
My solution to the problem:
In the early stages of the game you are out to grab land, and it is here, when under monarchy or despotism with small cities that don't produce much anyway, that the problem can be most acute. You can be left with a swathe of territory that is a useless backwater for centuries, and full of disgruntled foreign subjects to boot, a prime place to lose cities by cultural disaffection. I use my first leader to speed production of the Forbidden Palace in a conquered city - sort of appointing the hero of the war ruler of the conquered territory - your devastated wasteland becomes a thriving little kingdom of its own, and sonn cathches up with your heartlands.
Personally I would like to have more than one Forbidden Palace - give the player the option of building one per 10 cities he owns maybe?
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manhattan82
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new york city, of course...
Aug 2001 time: 00:17
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i guess you can use a leader to rush, thought i prefer to start building armies, as leaders are hard enough to produce to begin with. i mean i guess widespread corruption does somewhat make sense in early large despotic empires, but i think that there should be a even greater decrease of corruption in the other governments. i dunno if anyone suggested this, but i think age should make a difference as well. as communication and transportation improves and advances, it would allow for a greater connection back to the capital leading to less corruption. also maybe instead of having such high corruption in large empires, another way of producing a "empire effect," would be to have cities with different nationals. by building cities in the other side of the world, perhaps there is a way that the cities would have citizens that are closer to the nationality of the nearby civ, therefore producing the problem of either resistant citizens, or cultural flip. 'cuz just thinking, when the european nations not only conquered, but also built new cities, these colonies eventually revolted and set-up their own nations (not thinking of just Africa, India, but also the US, Canada, Latin and South America, and Australia)
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Hurry
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The solution is to not expand your empire too much. Instead, make vassal states of the other civs. This way you can get the benefits of a large empire without actually having to control it yourself. Look in the strategy-section for more info about the tactic.
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