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FrantzX
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It's when the AI decides to attack you and then buys off everyone else to attack you at once. You just can't win, 6 to 1.
Last edited by FrantzX on 19-01-2002 at 01:27
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Libertarian
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Bizarre unit activation sequencing. I stopped playing mainly on account of it.
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ColdWizard
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boredom caused by lack of scenarios and lack of MP
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Libertarian
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quote: I find Republicans and Libertarians most iritating. |
Republicans are Democrats without conscience, and Democrats are Republicans without prudence.
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- Groucho -
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People who post to moan rather than post to discuss how to play the game. Hey Smash, maybe if you explored a little faster you too could get some cities into the wide open spaces. Start pressing your luck by sending escorted settlers through territory of a civ you're at peace with to get to unsettled territory on the far side. Most of the time you get a couple of chances to apologize and keep moving before the AI runs out of patience and demands you immediately leave. By then you may actually be through and you won't have violated your treaty.
One of the best things about this version of Civ is how the AI finally makes intelligent land grabbing decisions. If you sit on your butt it will cut you off and take all the available land. It will violate your borders to get settlers to places that are in your area of influence but still outside your culture boundaries (apologizing all the way of course). Trading your map with the AI in SMAC was a good trade because it would rarely take advantage of the info, now it actually starts picking off your unsettled areas if you give it the info - a huge improvement.
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Echinda
One of the best things about this version of Civ is how the AI finally makes intelligent land grabbing decisions. |
Intelligent?!!? It just plops down a settler wherever there's an empty space! I boosted my food consumption to 3 in order to slow it down a bit, and to be able to use the terrain somewhat strategically, and it STILL builds a city in the middle of the desert. A turn or two later, the city has starved itself to extinction. And it will probably send a Settler to that exact same spot over and over again, until the game is over. Insistent yes, intelligent no.
BTW, that is what I find most irritating. (No time to think now: build a Settler>plop, build a Settler>plop) It's much better now that I'm able to starve it out of a few locations though.
Last edited by Willem on 19-01-2002 at 07:29
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- Groucho -
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Did you ever play Civ2? If you had units around you could watch the AI pump out settlers and then moronically shuffle them around for centuries without ever doing anything with them besides build roads to nowhere. Hell, a city in the desert is a huge improvement over watching the settler shuffle.
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darthx86
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quote: Originally posted by Willem
Intelligent?!!? It just plops down a settler wherever there's an empty space! I boosted my food consumption to 3 in order to slow it down a bit, and to be able to use the terrain somewhat strategically, and it STILL builds a city in the middle of the desert. |
The more area you cover, the better chance you have of picking up strategic resources later in the game, and like it or not, those resources often appear in desert, mountains, and arctic areas.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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