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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Slave questions
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Bad Newbie is offline Bad Newbie
Settler

Jan 2002
time: 00:17
  Old Post 19-01-2002 08:35
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Slave questions Increase Your PM Length

Hey everyone. Is there a way to select the destination of newly captured slaves as someplace besides the nearest city?

Is there any reason not to free the slaves in a city you capture?

I thought I saw somewhere that if a slaver was in an army that took a city it captured one. Did I imagine this?

Boney is offline Boney
Warlord
Thailand
Jan 2001
time: 05:17
  Old Post 19-01-2002 10:05
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quote:
Hey everyone. Is there a way to select the destination of newly captured slaves as someplace besides the nearest city?


I have heard various theories about how to avoid a slave being put in a city with lots of slaves already, unfortunately non of these seemed to work for me, so I just accept where they are going to go.

quote:
Is there any reason not to free the slaves in a city you capture?


I think slaves eat more food and use less money, but I am not sure. I do know that slaves can not become specialist workers, so if in Cradle you have a few plagues you will find that you have a city full of slaves and then can not make entertainers. Thus sliders have to make your population happy.

quote:
I thought I saw somewhere that if a slaver was in an army that took a city it captured one. Did I imagine this?


If you have a slaver (or slavemaster in Cradle) in your army then every victorious battle will yield a slave which will be sent to the nearest city

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:17
  Old Post 19-01-2002 15:41 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Increase the size of your Attachments

You can control slaves by moving around military units: slaves will be sent to the nearest city that has enough military units in it to guard them. I think in most mods 1 military unit can guard 2 slaves (not sure about that though, you'd have to check the readmes). So by simply moving military units out of cities between the location of the to-be slave and the city where it should be put to work, you can make sure the slave goes to the right city. If you're smart you'll move the military units on a river/road/railroad/maglev, so you can move them back again the same turn.

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