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La Fayette
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albi, france
Oct 2000 time: 06:17
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OK. I have a go right NOW.
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La Fayette
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albi, france
Oct 2000 time: 06:17
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Main decisions taken in 1550: stop settling (no more of those ugly black faces), finish Leonardo, go on exploring, give trade a real start (stepwise rushbuilding caravans and sending them overseas).
Results:
1 hut gives 200g (in 1580), 1 explorer gets killed by Mongol knights in the western part of what is Texas today, another one reaches India. Lot of black remains to be uncovered, and certainly lot of huts: this map is really HUGE.
Leonardo finished in 1650, just ahead of the English.
Gunpowder to be discovered in 1680.
Lots of caravans on their way to God Haven.
Personal feelings: our total loss of commerce due to corruption is now close to 100; we should therefore try to hurry up switching to Demo (or Commie, but Demo is much closer now).
But if someone feels like a warmonger, we are at war with the Mongols who own North America, and are very powerful but 10 techs behind us...
Enjoy
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La Fayette
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albi, france
Oct 2000 time: 06:17
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Julius
You are perfectly right about the savegame: très difficile de jouer sans lui.
Attachment: mu_a1650.zip
This has been downloaded 4 time(s).
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moi
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sorry, today wasnt good for me. i will play the turn tomorrow no later than 3:00 PM EST.
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La Fayette
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albi, france
Oct 2000 time: 06:17
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smash
shall I or will you?
(I play tomorrow anyway)
(BTW I have a strong feeling that switching to commie is badly needed to fight those black faces)
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La Fayette
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albi, france
Oct 2000 time: 06:17
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I play NOW
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La Fayette
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albi, france
Oct 2000 time: 06:17
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We are losing 111 trade arrows/turn to corruption. This vile provocation cannot be tolerated.
It also appears that peaceful rapid growth seems much more appropriate than war... at the moment.
Therefore:
1) Magnetism is acquired from the Russians (since galions don't cause disorder).
2) Government is switched to Demo.
3) Luxuries are set at 60%, in order to celebrate and grow.
4) Taxes are set to zero in order to get Explosives ASAP (2 turns)
5) It is decided to emphasize exploration in Asia (building of 3 explorers), roadbuilding everywhere (building of 8 engineers), and long distance internal trade (galions and caravans).
What happens next:
2 explorers killed in south east Asia (the vikings have crusaders there, so perhaps it's late; we will try to head north east)
Steam Engine is discovered in 1776 and we are now researching RR which should allow us to boost our trade
Panama is protected by walls and one more musketeer, since Mongol knights have been seen close by and we don't wish to lose that strategic city
Attachment: mu_a1780.zip
This has been downloaded 3 time(s).
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Smash
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Civ2 Diehard
Jul 1999 time: 21:17
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Have a nice trip.Some skiing perhaps?
Ok.I assume the throne and see we are a Democracy trying to celebrate our population up.Allright,our Demo is weak but some more people must be good.An aquaduct is rushed in Devil Island and that city goes to 11.Others go to 5,6 or 8.
During this period,we are continually probed by others most notibly the Vikes.No cities fall but they get our explorer that was just about to enter a hut.
Soon,we are at war with all.Come get us I say,but little happens.
I grow weary of our inability to strike back.
A message of the English,RR and Darwin's voyage is received.Soon after(immediately)the Russians are after Darwin's also.
hmm...time for action.Scientists hired nation wide reduces research from 6>3.Railroad is soon discovered and the surplus caravans are used.
You knew it was coming ,so the turn before Darwin's,revolution rocks the empire.Communism is selected and adjustments made.5 turns research and over 100 gold surplus is possible.Better than our weak Democracy for the time.
Soon more Worshipper units are out and about.The ai must not like what I have done as they all want to make nice for now.Ok fine.Peace reigns for now.
Techs aquired:
Railroad-researched
Industrialization-trade(democracy)
Feudalism-trade(steam)
Chivalry-trade(republic)
Leadership-darwin
Metallurgy-darwin
Was hoping for Tactics but no go so The Corporation chosen(towards Hoover).
Attachment: 1800ad.zip
This has been downloaded 2 time(s).
Last edited by Smash on 11-02-2002 at 07:09
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moi
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i agree with the communism over democracy at this point in the game.
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La Fayette
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albi, france
Oct 2000 time: 06:17
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moi, where are you?
Please, tell us if you are busy.
Let us say I play tomorrow unless you tell me otherwise.
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La Fayette
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albi, france
Oct 2000 time: 06:17
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I play NOW
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La Fayette
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albi, france
Oct 2000 time: 06:17
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This world is so huge that transportation is a top priority. That is why I decide to emphasize the building of RR in South America and Australia + the building of numerous transports.
1828: Espionage discovered
1830: Hut gives 200 gold
1834: Our proud city of Divinity has been left without any unit inside, and a strong party of 6 barb crusaders + leader asks for 668 gold. I say no. They take the city (empty, but 1 ironclad and 1 caravan get lost) and 41 gold in plunder. Our proud citizens disagree, which creates 3 partisans, and I take the city back next turn, and also the barb leader (150 gold). All in all, a rather winning operation!
1836: Delivery of freights in England (South Africa) begins. Best bargain: Silk (demanded) = 482 gold.
The spy who was on board establishes an embassy: the English have 14 cities and 50 techs (we have 30 cities and 52 techs).
Conscription is discovered and I choose to research sanitation.
1838: More caravans delivered and a spy of ours is now sailing close to the viking city of Jelling (in China).
My opinion: our next leader might research Tactics and prepare a nice shipchain between one of our seaside resorts in South America and a new one to create in Angola. With some cavalry and a horde of vet spies, the English might soon begin to feel sorry for being at war with the Worshippers.
Attachment: mu_a1838.zip
This has been downloaded 3 time(s).
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