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Quokka
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Los Angeles
Dec 2001 time: 21:17
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I also only build a navy for defensive and transport reasons. The only real use is to uncover the whole map.
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Barnacle Bill
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Somewhere on the wine dark sea
Oct 2001 time: 00:17
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quote: Originally posted by Quokka
I also only build a navy for defensive and transport reasons. The only real use is to uncover the whole map. |
The importance of naval power in Civ-type games is under-represented due to the simplified-to-the-point-of-distortion economic system. In real life, most nations are not self-sufficient. Even those which are essentially self-sufficient find it profitable to engage in foreign trade, and suffer economically when their trade is blocked. In real life, prior to railroads most cargos could only be economically moved long distances by water - the exception being things with a very high value to mass ratio (most of which are "luxuries" in both real life and Civ3). Even with railroads, sea transport is cheaper unless the route is much, much longer than by rail.
So, in real life there is all this water-borne trade going on. So, in real life navies primarily exist to protect that trade. Countries which are more involved in oceanic trade tend to have big navies (or rely on the big navies of their trading partners). When such countries are fighting each other, you get a naval war with the goal of cutting off one's opponent's foriegn trade. The enemy's of such countries also often build navies for the purpose of interfering with the enemy's trade. Since sea powers have to invest in big navies anyway, they tend to look for strategies where they can make use of that power even against land powers.
The root of all this is economic, though. Overseas trade for most nations that have navies is VITAL, not just a way to get a little extra cash, and that is why they have navies to start with. The Civ games do a poor job of modelling the economics of it, and provide little in the way of means by which your navy can screw up your opponent's trade, thus Navies appear relatively useless.
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steelehc
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Alaska
Dec 2001 time: 20:17
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quote: Originally posted by Willem
Artillery and cannons are way to inaccurate. The odds of them hitting a ship often enough, or in just the right spot, are so extreme that they're virtually non-existant. I'd be surprised if artillery were even able hit a ship more than once every ten or so rounds. They're mainly useful for fixed targets or locations, not something that's moving around like a ship.
I am suprised you think this way. After all, what are the guns on battleships, cruisers, destroyers, etc... if they are not artillery and cannons? Ships have been sinking ships with guns for hundreds of years. And speaking of accuracy, the American Iowa class battleships have guns accurate to 5 yards at 30,000 yards or range. What moves faster? A ship, or a cannon shell?
[QUOTE] Originally posted by Thrawn05
well, I thought japan's UU was a little dumb, so I edited my game and gave them Yamoto Battleship. Basicly the same as the regular battleship only with an extra bombardment range and an extra movement point. It works out nicely |
The Yamato was the largest battleship ever built, but also one of the slowest, and weakest. It's top speed was about 25 knots, with a range of 30-40 miles, compared with the Iowa's speed of 30+ knots, and 50 mile range.
I apologize if I come off the wrong way. I am not intending to sound like an arrogant as**ole, but if I do, the forgive me. I am a history person, and cannot stand innacuracies, even such trivial ones as these. (My girlfriend hates this)
Steele
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by steelehc
That last post of mine is screwed up. The second paragraph is my response to the first. I hope that helps.
Steele |
Yes it did.
quote: I am suprised you think this way. After all, what are the guns on battleships, cruisers, destroyers, etc... if they are not artillery and cannons? Ships have been sinking ships with guns for hundreds of years. And speaking of accuracy, the American Iowa class battleships have guns accurate to 5 yards at 30,000 yards or range. What moves faster? A ship, or a cannon shell? |
Yes you have a point there. But Battleships are much more mobile than ground based Artillery, and their turrets are as well, so they'd be able to correct thier trajectory a lot quicker. And keep in mind here that we're not talking about a single Battleship, we're talking about a small fleet, or flotilla whatever. And I have never heard of ground based artillery being able to wipe out an entire flotilla. The odd one or two yes, which is reflected in the loss of hit points, but to me it would to much of a stretch for ground based artillery to take them all out.
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Navyman
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Columbia, MD
Nov 2001 time: 00:17
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A small naval discrepancy but should be pointed out nontheless. The Ironclad unit depicted in Civ3 is the USS Monitor, yet the game allows the Ironclads to go into ocean squares. The real USS Monitor could not go into the ocean because by its design had pretty bad seakeeping qualities in rough seas. For historical accuracy and for a better fit into the game's rules, the game designers should have used the HMS Warrior model for the Ironclad. Also, the HMS Warrior was the most kick-butt ship of its time.
I know, I know, there are a lot of other issues that need to be fixed before such a trivial one but hey, it's good to keep a sharp eye out.
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Quokka
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Los Angeles
Dec 2001 time: 21:17
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About the Ironclad and it not being Ocean going. I think it would work pretty well in the game. It would make the Frigate and Man-O-War worthwhile units. They are both Ocean going vessels. Right now they are practically useless with Ironclads coming on the next tech. The English UU is chronically underpowered and useless in the game, their UU is the top-of-class for only 4 turns or so. Weren't the first Ironclads in the US Civil War used as Coastal & River Monitors? If you want a blue water navy then you'd have to build Frigates. I like it, I'll buy the company.
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Bautou
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quote: Originally posted by Quokka
About the Ironclad and it not being Ocean going. I think it would work pretty well in the game. It would make the Frigate and Man-O-War worthwhile units. They are both Ocean going vessels. Right now they are practically useless with Ironclads coming on the next tech. The English UU is chronically underpowered and useless in the game, their UU is the top-of-class for only 4 turns or so. Weren't the first Ironclads in the US Civil War used as Coastal & River Monitors? If you want a blue water navy then you'd have to build Frigates. I like it, I'll buy the company. |
I really like that idea too. Though frigates (and most other naval units anyhow) should be sped up a bit as naval movement would get even more bogged down under this plan.
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Encomium
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BTW, bombers have been given by me those attack and defense strengths, and I unclicked "immobile", and gave them all MP's of 6. Whatever this does to the game it will be less bad than the utter nonsense of bombers not being able to sink warships (I guess Sid never heard of Pearl Harbor, or Midway). If I have to change fighter values I'll do that too if it works beter that way.
Oh yes, another Sid Stupidity is that fighters are still unable to escort bombers. Guess he also missed the entire Air War in WW II.
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