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Dark Shed is offline Dark Shed
Settler
Ipswich, England
Nov 2001
time: 05:17
  Old Post 20-01-2002 04:44
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Tech Rate in World Sizes menu Support Apolyton, buy Civilization III: Complete

Simple question - what does te Tech Rate option do ?? The help pop-up is alittle vague.

I'm guessing that it effectively sets a cost for tech advances - the higher the rate the longer it takes to research a tech as the larger maps (with more cities) has a higher rate so it wouldn't make much sense if a larger map had a faster tech development rate now would it !!

I think I've answered my own question - anyone care to confirm/contradict ??

Cheers

Nakar Gabab is offline Nakar Gabab
Warlord
of Pedantic Nitpicking
May 2001
time: 00:17
  Old Post 20-01-2002 06:40
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I think tech rate is a multiplier, percentage-wise (i.e. a tech rate of 100 is baseline, 80 is 80%, 200 is 200%).

Not sure how it interacts with tech costs... probably something to the effect of TECH COST * TECH RATE = Beakers needed... or somesuch.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
Smile  Old Post 20-01-2002 07:07 Visit The Rusty Gamer's homepage!
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I've used tech rates changes in my Giant Map Variations mod. Check it out at http://apolyton.net/forums/showthre...&threadid=40247.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-01-2002 10:57
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Re: Tech Rate in World Sizes menu Increase the size of your Attachments

quote:
Originally posted by Dark Shed
Simple question - what does te Tech Rate option do ?? The help pop-up is alittle vague.

I'm guessing that it effectively sets a cost for tech advances - the higher the rate the longer it takes to research a tech as the larger maps (with more cities) has a higher rate so it wouldn't make much sense if a larger map had a faster tech development rate now would it !!

I think I've answered my own question - anyone care to confirm/contradict ??

Cheers


Yep, you've got it. Since larger maps mean more cities, it's gets easier to research new techs. So the number is increased on larger maps in order to slow it down. I'm not exactly sure what the formula is they're using though.

Nero Would is offline Nero Would
Chieftain

Nov 2001
time: 00:17
  Old Post 20-01-2002 23:30
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I believe the formula is:
Tech Cost (from the Advances section) * Tech Rate (from the World Sizes section) * % of civs that do not have the tech / 5

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
Question  Old Post 21-01-2002 12:56 Visit The Rusty Gamer's homepage!
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Isn't there also another figure to take into account for tech with the difficulty level?

Nero Would is offline Nero Would
Chieftain

Nov 2001
time: 00:17
  Old Post 22-01-2002 07:48
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quote:
Originally posted by The Rusty Gamer
Isn't there also another figure to take into account for tech with the difficulty level?

No, as far as I know, difficulty level does not affect the cost of techs. Of course, it does affect your ability to come up the the gold to pay the cost.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
  Old Post 22-01-2002 08:12 Visit The Rusty Gamer's homepage!
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quote:
Originally posted by Nero Would

No, as far as I know, difficulty level does not affect the cost of techs. Of course, it does affect your ability to come up the the gold to pay the cost.


Which in reality has the same affect.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:17
  Old Post 23-01-2002 07:24 Visit Dan Magaha FIRAXIS's homepage!
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Difficulty level doesn't directly affect the player's tech cost (IIRC), but it does affect the AI's, in exactly the same way that it affects the AI's shield cost for buildings, units, etc.

Dan

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