Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > shouldn't Tanks have the ability to bombard?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Minmaster is offline Minmaster
Warlord
So Cal
Nov 2001
time: 21:17
  Old Post 20-01-2002 06:02
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
shouldn't Tanks have the ability to bombard? Got spare money?

ok, catapults can bombard a square within 1 tile radius, and obviously tanks can shoot projectiles further than catapults ever did (i might be wrong). so shouldn't tanks have bombard ability? it seems like a long time for the bombardment unit artillery to get its next upgrade, radar artillery. we either need an artillery upgrade sometime between artillery and radar artillery, or it would be sweet to have bombarding tanks. what do you guys think?

Flight is offline Flight
Warlord
of Ombey
Jan 2002
time: 05:17
  Old Post 20-01-2002 06:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

Personally im comfortable with the current set up - it may not be accurate but it works in the context of the game and i dont bombard much anyway.
Can you set bombard ability of units in the editor?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-01-2002 10:49
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Flight

Can you set bombard ability of units in the editor?


Yes you can.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:17
  Old Post 20-01-2002 11:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

Historically, in World War II the U.S. sometimes used tanks in a bombardment role. But that was because there was nothing else for them to do at the time. Their small caliber (75mm) meant that they were not that effective and had relatively short range (4-5 miles?). Most bombardment artillery at the time was 105mm or higher. The U.S. also used tanks in the same way sometimes in Vietnam, and then their guns were 105mm. Overall, I would say they were not significant.

If you were to give them a bombardment capability, I would recommend a '4' or '6'. There is also the factor that tanks are designed as a "direct fire" (line of sight) weapon, not as an "indirect fire" (the weapon cannot see the target) weapon as is implied with artillery and later bombardment units.

The logistical tail (all that ammunition) needed for artillery to be effective largely justifies artillery's small movement in the game.

Last edited by Jaybe on 20-01-2002 at 11:41

Uncle Thade is offline Uncle Thade
Chieftain
Vancouver
Aug 2001
time: 21:17
  Old Post 21-01-2002 00:15
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

Uh, unless bombardement is fixed there really isn't any point in talking aboutit. Bombardment should be able to kill units and oh yeah that bomber things also needs to fixed so it kills units.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 21-01-2002 00:29
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Uncle Thade
Uh, unless bombardement is fixed there really isn't any point in talking aboutit. Bombardment should be able to kill units and oh yeah that bomber things also needs to fixed so it kills units.


When has bombardment ever solely been used to win a battle? It's always played a support role to soften up the defences so the ground troops will have an easier time of moving in and mopping up.

Barnacle Bill is offline Barnacle Bill
Warlord
Somewhere on the wine dark sea
Oct 2001
time: 00:17
  Old Post 21-01-2002 00:31
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Uncle Thade
Uh, unless bombardement is fixed there really isn't any point in talking aboutit. Bombardment should be able to kill units and oh yeah that bomber things also needs to fixed so it kills units.


Naval units - yes. Bombardment from aircraft or big guns obviously sinks ships in real life.

Ground units - no. On the scale of the Civ games, a ground unit is no smaller than a division. No division-sized unit was ever eliminated solely via bombardment, neither by artillery or from the air. What bombardment does to ground units in real life is to weaken them so that your own ground units can mop them up without taking too many casualties themselves. Bombardment of ground units in Civ3 works correctly.

What works incorrectly is that air units bombing modern naval/ground units are immune to return fire by the AA-capable weaponry integral to such units. There needs to be an "air defense factor" for ground/naval units which (code-wise) "bombards back" when they are under attack. Pre-modern units would have a value of 0. The value would go up during the modern era to reflect increasingly capable AA, peaking with the Aegis Cruiser.

Uncle Thade is offline Uncle Thade
Chieftain
Vancouver
Aug 2001
time: 21:17
  Old Post 21-01-2002 00:39
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I beg to differ. Ground based bombardment is good to a point but it should also be random generator value where as it kills units at random and not often. I am well versed in ancient and modern combat and softening targets up has always been a good thing, but it has also made many units a dead thing. Bombers same thing. Remember, London, Dresden and so on.

Simply bombardment should have the potential to kill units. But at random. Wouldn't it be a sweet thing when a hard won battle comes down to a bombarment killing that last nasty modern armor unit poised outside your city.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 21-01-2002 00:47
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Uncle Thade
I beg to differ. Ground based bombardment is good to a point but it should also be random generator value where as it kills units at random and not often. I am well versed in ancient and modern combat and softening targets up has always been a good thing, but it has also made many units a dead thing. Bombers same thing. Remember, London, Dresden and so on.

Simply bombardment should have the potential to kill units. But at random. Wouldn't it be a sweet thing when a hard won battle comes down to a bombarment killing that last nasty modern armor unit poised outside your city.


Keep in mind that the units in Civ are more like regiments rather than individuals. That's one of the underlying concepts that perhaps doesn't get explained well enough. Reducing the hit points with bombardment means the regiment is getting smaller, rather than just wounding a single soldier.

In Civ II, the endgame Artillery was ridiculously powerful. It was all you really needed to run through someone's entire empire, except of some defensive units to hold the city. That's why this new rule is in place, and frankly it makes more sense this way.

Last edited by Willem on 21-01-2002 at 00:53

Jumping Choya is offline Jumping Choya
Chieftain

Nov 2001
time: 21:17
  Old Post 21-01-2002 03:12
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton or Terrorists Win

One thing about artillery that bothers me just a bit is that it's sooooo sloooww when you've got modern armor and mech infantry. I think that there should be a Motorized Artillery unit in the game, or move Radar Artillery back (I hardly ever end up researching robotics before I win) and give it a movement of two. Sure, there are supply lines, but they'll be using trucks and stuff at that point, so they'll be able to move faster than the ancient catapults.

(BTW, I'm aware that this is an editable feature, so I have changed it - just thought I'd bring it up)

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:17
Arrow  Old Post 21-01-2002 08:16
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
No tank Bombardment Browse Apolyton AD-FREE

Tanks in Civ should not bombard, since this takes away from what tanks, and artillery, are supposed to represent in civ. The role of tanks is one of strike, attacking and dislodging enemy forces from their positions. That of artillery, or cannons, or catapults, is one of indirect fire or of siegecraft. Why do catapults bombard while tanks don't even though tanks do, in real life, have longer ranges? because one used catapults to lay siege to a city, not to role them into the town to combat enemies, while one does use tanks to rush into cities to take them. As I said elsewhere, Civ3 is not a wargame, it is a strategy game that simulates all of human history. In land warfare there have been three main types of units, offensive units (most of the time fast), defensive units, and siege weapons. Tanks don't fit the last two categories, so they rightfully get lumped in the first.

Unregistered is offline Unregistered
Chieftain

Dec 2001
time: 23:17
  Old Post 21-01-2002 08:27
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Re: No tank Bombardment Support Apolyton buy from Amazon

quote:
Originally posted by GePap
Tanks in Civ should not bombard, since this takes away from what tanks, and artillery, are supposed to represent in civ. The role of tanks is one of strike, attacking and dislodging enemy forces from their positions. That of artillery, or cannons, or catapults, is one of indirect fire or of siegecraft. Why do catapults bombard while tanks don't even though tanks do, in real life, have longer ranges? because one used catapults to lay siege to a city, not to role them into the town to combat enemies, while one does use tanks to rush into cities to take them. As I said elsewhere, Civ3 is not a wargame, it is a strategy game that simulates all of human history. In land warfare there have been three main types of units, offensive units (most of the time fast), defensive units, and siege weapons. Tanks don't fit the last two categories, so they rightfully get lumped in the first.


Lumped is right....

But your logic is spot on. As silly as it feels to take a city w/ tanks, that's what this level of abstraction does.

Cheers,

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0358 seconds (87.84% PHP - 12.16% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net