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Minmaster
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So Cal
Nov 2001 time: 21:17
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ok, catapults can bombard a square within 1 tile radius, and obviously tanks can shoot projectiles further than catapults ever did (i might be wrong). so shouldn't tanks have bombard ability? it seems like a long time for the bombardment unit artillery to get its next upgrade, radar artillery. we either need an artillery upgrade sometime between artillery and radar artillery, or it would be sweet to have bombarding tanks. what do you guys think?
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Jumping Choya
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One thing about artillery that bothers me just a bit is that it's sooooo sloooww when you've got modern armor and mech infantry. I think that there should be a Motorized Artillery unit in the game, or move Radar Artillery back (I hardly ever end up researching robotics before I win) and give it a movement of two. Sure, there are supply lines, but they'll be using trucks and stuff at that point, so they'll be able to move faster than the ancient catapults.
(BTW, I'm aware that this is an editable feature, so I have changed it - just thought I'd bring it up)
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GePap
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of the Big Apple
Nov 2001 time: 23:17
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Tanks in Civ should not bombard, since this takes away from what tanks, and artillery, are supposed to represent in civ. The role of tanks is one of strike, attacking and dislodging enemy forces from their positions. That of artillery, or cannons, or catapults, is one of indirect fire or of siegecraft. Why do catapults bombard while tanks don't even though tanks do, in real life, have longer ranges? because one used catapults to lay siege to a city, not to role them into the town to combat enemies, while one does use tanks to rush into cities to take them. As I said elsewhere, Civ3 is not a wargame, it is a strategy game that simulates all of human history. In land warfare there have been three main types of units, offensive units (most of the time fast), defensive units, and siege weapons. Tanks don't fit the last two categories, so they rightfully get lumped in the first.
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Unregistered
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quote: Originally posted by GePap
Tanks in Civ should not bombard, since this takes away from what tanks, and artillery, are supposed to represent in civ. The role of tanks is one of strike, attacking and dislodging enemy forces from their positions. That of artillery, or cannons, or catapults, is one of indirect fire or of siegecraft. Why do catapults bombard while tanks don't even though tanks do, in real life, have longer ranges? because one used catapults to lay siege to a city, not to role them into the town to combat enemies, while one does use tanks to rush into cities to take them. As I said elsewhere, Civ3 is not a wargame, it is a strategy game that simulates all of human history. In land warfare there have been three main types of units, offensive units (most of the time fast), defensive units, and siege weapons. Tanks don't fit the last two categories, so they rightfully get lumped in the first. |
Lumped is right....
But your logic is spot on. As silly as it feels to take a city w/ tanks, that's what this level of abstraction does.
Cheers,
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