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King of Rasslin is offline King of Rasslin
Prince
GA
Nov 2001
time: 05:17
  Old Post 20-01-2002 12:48
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#1 Report this post to a moderator
Why the corruption model can ruin expanding Suffering from ads?

If you land at the end of a peninsula (a la Florida) the capitol does not influence as many cities as much as a capitol in the middle of Asia.

Corruption hurts the person the most there, and moving the capitol is too hard

Or, even worse... If you are flat on the equator and your cities can't grow past size 8, and you only have saltpeter as a resource. If you do even get a foothold in good land, the forbidden palace takes forever to make, and it's just impossible to relocate the palace.

Moving the palace should never be so difficult, its so hard when you start in an awful area. Reducing corruption is not the best idea- it is really ok now, at least on a normal sized map.

But it harms cities too far from the capitol so bad. It should reduce production to beyond 25% of its total. That should at LEAST allow you to relocate the palace or make the Fp without having to LEAPFROG

Hmm, at least the world map and many other scenarios out there have more balanced starting positions

dix2der is offline dix2der
Settler
Bordeaux, France. Yes, wine's realm (after California, though)
Jan 2002
time: 05:17
  Old Post 20-01-2002 16:42
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#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I don't know if it's cheating, but I've done that since civ1 release

I don't search a "killer food" tile to begin my first city: managing a "difficult" tile is a funny challenge, but when the starting point REALLY sucks (as the peninsula you describe), I generate a new map

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:17
  Old Post 20-01-2002 17:44
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#3 Report this post to a moderator
Inflate your Upload Space

so how do I alter the corruption via the editor?

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:17
  Old Post 20-01-2002 18:32 Visit Zachriel's homepage!
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#4 Report this post to a moderator
Re: Why the corruption model can ruin expanding Support Apolyton, buy Call to Power 2

quote:
Originally posted by King of Rasslin
Moving the palace should never be so difficult, its so hard when you start in an awful area.


Use a leader to rush the FP.

Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 20-01-2002 18:33
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#5 Report this post to a moderator
Increase Your PM Length

If necessary, use the Get Leader incantation.

The Eliminator is offline The Eliminator
Warlord
Eliminatorville
Nov 2001
time: 23:17
  Old Post 23-01-2002 02:36
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#6 Report this post to a moderator
Full PM-box? Change here!

If you want to reduce corruption, go into the "editor" and add *Reduces Corruption* to every improvement - from Aqueducts to Libraries.

It works much better than changing optimal cities.

In reality, all of those improvements would reduce corruption becuase the people would be happier, more proud, etc.

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:17
  Old Post 23-01-2002 03:46 Visit Raion's homepage!
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#7 Report this post to a moderator
Support Apolyton buy from Amazon

I changed a couple of buildings in the editor to reduce corruption, but mainly for librarys, temples, cathedrals, recycling center, and the like.
Still working on it, and not that much time.
Pump yourself up to play CIV III, or is it that you are really not a leader type.
Pump up!

If the game seems like work, then you have not played it enough, to know that it is fun!

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 23-01-2002 03:49 Visit MonsterMan's homepage!
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#8 Report this post to a moderator
Tired of ads?

Normal corruption is a good tool for balancing the game. It reduces with certain improvements and government styles, where communism is the peak.

In the newest version of the game, police stations reduce corruption.

However, the super-corruption that happens if a civ has too many cities is not as good. In a game which rests heavily on the fun of growing and expanding, the concept as it is now really hurts that key part of the game. It also takes the fun out of conquering your neighbours. There should be another way of depicting the difficulties of running a vast empire, methinks.

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