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Yolky
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Ontario Canada
Oct 2001 time: 00:17
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First for the key short cuts I believe they are in the manual since I use them all the time. or try pressing F1 and see what happens.
Yes it is easier to gradually put money in research over time but I usually if I am in a rush say 80% for computer then when the light bulb is almost full or say at 1 to 5% I cut the money into other research since you dont get that much bang for the buck when research is almost complete.
When someone wins 2\3 of the vote you either accept the out come and the game is over or you don't and all the races form an alliance and for to the final war with you.
Hope that answers your questions.
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Yolky
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Ontario Canada
Oct 2001 time: 00:17
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Dosn't matter who gets the 2\3 of the vote.
If it's you you still have to accept(game over then) or decline and your oponent will win (and game continues with the final war)
Davor
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MattyBoy
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Pekka Fan Club
Jun 2001 time: 15:17
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vmxa1
Thankyou for more hot keys.
To be honest, this will make all the difference as to how much I play.
The hot keys didn't help me much last night, though: hard, small, 3 opponents. Great start, founding 6 planets quickly. But I still lost the vote quite early and was steadily over-run. I knew that something was wrong when all of my efforts culminated in a huge, self-repairing fighter, which was destroyed in its first battle.
Yolky,
You are right. Rejecting the verdict does make them angry, but if you have the majority they probably aren't very scary anyway. From now on, I'll abstain under those circumstances.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:17
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Yes if they get an early vote on you it will be very hard to win as they share all tech and will not make peace. You must get someone to flip to prevent it until you are strong enough to win. Never put repair in anything but a missile ship and then only because it is all you have room for.
Med hull missle ship - one 5 shot merc missile or stinger (never put any missiles better than stinger as you want them to retreat and the others will reach them, so no retreat). Best armor that can be fitted, best engine, all the move allowed, now if any room add ecm, if room add shields, any room add repair.
Note that prior to getting merc or stingers, I only make a missle ship on a planet that is going to be attacked. Put whatever you got for missles. Once I have a missile ship, I put one on all planets that may come under attack and can not be reenforced. With 10-20 missile bases (10 early, 20 later) and at least one missle ship type for the first 3 types of attack ships, you should be able to fold them off. If they come with o\more than three types, add a second type of missle ship, not a second of the original type. This is so you can force two stacks to retreat. One other stack get hit by the base. Next round drive those remain stacks back. AI will foolishly retreat and attack never getting to you most of the time. By the time they have faster ships (3 movement), you should be able to sent a fleet to defend. If you got 6 planets and at least two of them are terrain/ocean/jungle you should be able to win at the hard level. Good luck. BTW once war is declared by a civ, put 4.4% into spying on them and steal everything they have that you do not, stop once peace is given, unless you do not care if they go back to war. After two civs have been picked for their tech, you should be ahead in tech and well on your way. The two key techs needed early for that game is 1) pop boost 10 or 20 and 2) robotic control III or IV. If you do not get those, it will be much harder, steal them if you can. Early pop and production boost are important. I can wait for more of both if I get those two.
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