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moi is offline moi
Chieftain

Dec 2001
time: 00:17
  Old Post 21-01-2002 09:58
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#1 Report this post to a moderator
a puzzle Support Apolyton

i was bored, so i concocted this one:

you have 28 cities, each putting out 400+ ecodamage. however, there are no fungus pops and consequently no appearances of vast numbers of mindworms nor sea level risings. none at all. how does this happen?

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:17
  Old Post 21-01-2002 11:20
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Lose 30 kilos (of popups)

Simple: Sea Level did already rise so much that there is no land left at all.

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:17
  Old Post 21-01-2002 11:20
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#3 Report this post to a moderator
Get a bigger avatar today!

Nothing left except sea base, ocean trench, and econ damage left over from the nukes that did it. Been there, done that.

moi is offline moi
Chieftain

Dec 2001
time: 00:17
  Old Post 21-01-2002 20:30
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#4 Report this post to a moderator
Put an end to popups!

ahh, but if everything is trench, how can my cities be putting out 400+ ecodamage?? (btw, 400+ is only during periphilon or whatever its called, its 200+ normally).

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:17
  Old Post 21-01-2002 21:29
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The eco damage from the planet buster party lasts several turns, but the fungus cannot appear on ocean or ocean shelf squares. Planet must huge ice caps, I had close to 10,000 meter of ocean rise by the time it was finished, but after a certain death it just sa "ocean trench, -xxxx+ meters" and does not show the increasing depth anymore.
Apparently, you have a different senario in mind.

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:17
  Old Post 21-01-2002 22:01
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Support Apolyton buy from Amazon

I haven't tested this, but someone here once claimed that if you remove every last bit of fungus from the entire map, then the fungus will never be able to regenerate.

The other thing I have heard is that if you play on a large enough world and keep bumping up the pollution threshold by polluting, and at the end of the game switch to Green and build preserves that you can put out an insane amount of minerals without pollution. (but in that case there would be no eco-damage)

moi is offline moi
Chieftain

Dec 2001
time: 00:17
  Old Post 21-01-2002 22:02
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note that this savegame is not perfect execution of my theory. there's a few squares missed here and there, that can still pop, and there has been some global warming in the past. but you should get the idea .

Attachment: solution.zip
This has been downloaded 6 time(s).

moi is offline moi
Chieftain

Dec 2001
time: 00:17
  Old Post 21-01-2002 22:08
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Increase Your PM Length

btw, its a smacx 2.0 .sav

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:17
  Old Post 21-01-2002 23:44 Visit Adalbertus's homepage!
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#9 Report this post to a moderator
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Had this idea when I was at work, ok, browsing the forum. I'm not registered from there, so I couldn't post. And as it is SMAX, I cannot open your savefile, either. Solution: All is fungus. But is fungus in SMAX really more productive (mineral wise) than ocean?
You could certainly arrive at 400+ minerals on sea only, when you make heavy use of production facilities, satellites, and crawlers.

Btw: I had certainly pops on squares with a unit in them. Then the mindworms went to a neighbouring square which was free. What happens if there is no free square?

moi is offline moi
Chieftain

Dec 2001
time: 00:17
  Old Post 22-01-2002 00:25
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#10 Report this post to a moderator
Suffering from ads?

as far as i can tell, pops still will occur even if you put units on all the squares. the savegame is, as you guessed, all fungus. if all squares in a city and all the squares for an aditional 1 or 2 squares around it are fungus, there will be no pops. fungus productivity:

nutrient increasers:
+1 centauri ecology
+1 centauri psi
+1 gaian faction bonus
mineral:
+1 threshold of transdescence
+1 matter transmission
+1 centauri genetics
energy:
+1 temporal mechanics
+1 centauri meditation
+1 secrets of alpha centauri
then, the manifold harmonics SP, with a +5 planet rating, yeilds an additional:
+1 nutrient
+1 mineral
+2 energy

combined, this makes 4nutrient,4mineral,5energy, which is very good, but, this is with ALL techs and the manifold harmonics SP, so its only really useful as an endgame strategy i suppose. also, the xenoempathy dome SP is really very useful, otherwise you have to build roads all over the fungus (and you cant even do that till cent. psi).

overall, more of a fun fact than a useful strat.

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