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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > The movement restrictions on enemy territory compound the stacking problem
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Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:17
Thumbs down  Old Post 21-01-2002 10:36 Visit Alexander's Horse's homepage!
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The movement restrictions on enemy territory compound the stacking problem Inflate your Upload Space

I've been trying figure out why civ III seems so slow when civ II also had zillions of units in the end game. I've concluded its the movement restrictions on enemy territory combined with the lack of stacking that fatally slows the game down. What could be done in 2 turns in civ II now takes 10 turns or more as your forces crawl across the enemy territory. Every time you use canon artillery its 2 turns for one city!

God that sucks - So Boring. How on earth does this add to gameplay?

Sometimes I wish the "designers" who added in these things would answer to us: why? why? why?

If this was about curbing warmongers well guess what? The AI civs constantly attack!

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 21-01-2002 11:07 Visit MonsterMan's homepage!
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What I do is: conquer one city, rush a railroad to it, use the new railroad to propel my cavalry to the next city, and so on.

I try to avoid wars before I can build railroad; otherwise, even horsemen can attack most cities after moving through terriotory for one turn.

One idea you might keep in mind is to also build ordinary roads as a future means of attacking.

I hope it helps. If not, remember the AI has the same disadvantage moving through your territory.

Dark Shed is offline Dark Shed
Settler
Ipswich, England
Nov 2001
time: 05:17
  Old Post 21-01-2002 18:46
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Or of course you can negotiate a right of passage, move your forces into place then attack. As long as you don't want a diplomatic victory that is

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:17
  Old Post 22-01-2002 04:18 Visit Alexander's Horse's homepage!
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Well if they do a civ 3.5 they should fix it. Their rumoured obsession with stopping warmongers has really stuffed the game up.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:17
Arrow  Old Post 22-01-2002 04:24
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They should have given an incentive for not being a Warmonger, instead simply use artificial methods to stop them. But conquering the world still gives you the most points, so...

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:17
  Old Post 22-01-2002 04:46 Visit Purple's homepage!
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Being a builder rather than a conqueror, this feature doesn't bother me. On the contrary, it gives me a measure of security, since it means that often I can move defenders up to the border cities faster than the AI can bring in more attackers (assuming the first wave didn't succeed in taking a border city or two).

The Emperor Fabulous is offline The Emperor Fabulous
Warlord
Apolyton's Resident Actor-in-Training
Aug 1999
time: 00:17
  Old Post 22-01-2002 05:02
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Increase the size of your Attachments

Most likely because people chose the domination route more than the diplomatic route in the past. Also, it protects *you* in the early stages of the game.

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