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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Quick question about captured workers...
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bloodysmurf is offline bloodysmurf
Settler
Chicago, IL
Jan 2002
time: 05:17
  Old Post 21-01-2002 23:00 Visit bloodysmurf's homepage!
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Quick question about captured workers... Suffering from ads?

It seems to me that when the AI captures my workers, they magically teleport away, so that I can't recapture them. Is this a bug, or a "feature"?

Thanks,

Ollie

Gutz is offline Gutz
Chieftain
Madison WI
Dec 2001
time: 23:17
  Old Post 21-01-2002 23:22 Visit Gutz's homepage!
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#2 Report this post to a moderator
Got spare money?

They are not teleporting anywhere. The AI disbands most captured workers upon capturing them if it "thinks" it cant get them back to its own territory without losing them. I am not sure how it makes the determination but it seems to do good job since we can rarely capture them back

bloodysmurf is offline bloodysmurf
Settler
Chicago, IL
Jan 2002
time: 05:17
Lightbulb  Old Post 21-01-2002 23:46 Visit bloodysmurf's homepage!
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ahhhh... Remove this text

OK, that makes sense

Thanks!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-01-2002 02:19
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#4 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Gutz
They are not teleporting anywhere. The AI disbands most captured workers upon capturing them if it "thinks" it cant get them back to its own territory without losing them. I am not sure how it makes the determination but it seems to do good job since we can rarely capture them back


Aaah, so that's what happened to them! I kept hunting around looking for them. Oh well, I got a lot more of his than he did of mine.

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 22-01-2002 03:27 Visit MonsterMan's homepage!
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An interesting, semi-related fact about Civ3. Inflate your Upload Space

When you build a worker, it will be of the same nationality as the citizen that was subtracted. So, my newly-conquered Persian cities produce persian workers while I'm trying to 'slim' the foreign element. I was honestly surprised to see that kind of depth in the game, and it effectively stopped a strategy of mine to build workers until the pop was 1, then refill it with the produced german workers. 'Xept they didn't become germans, that is.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-01-2002 04:16
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Re: An interesting, semi-related fact about Civ3. Support Apolyton, buy Call to Power 2

quote:
Originally posted by MonsterMan
When you build a worker, it will be of the same nationality as the citizen that was subtracted. So, my newly-conquered Persian cities produce persian workers while I'm trying to 'slim' the foreign element. I was honestly surprised to see that kind of depth in the game, and it effectively stopped a strategy of mine to build workers until the pop was 1, then refill it with the produced german workers. 'Xept they didn't become germans, that is.


Well you could always send them off to your well established cities, and then replace them with your own.

The Emperor Fabulous is offline The Emperor Fabulous
Warlord
Apolyton's Resident Actor-in-Training
Aug 1999
time: 00:17
  Old Post 22-01-2002 04:54
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Avatar Enlargement: We've got the solution

Also, if the workers are on a railroad that goes into Fog-of-War territory, it looks like they disappear.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-01-2002 05:29
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Support Apolyton buy from Amazon

quote:
Originally posted by The Emperor Fabulous
Also, if the workers are on a railroad that goes into Fog-of-War territory, it looks like they disappear.


Well it's quite possible that there is an enemy unit in there that's picking them off as they enter the fog of war. Or even a barbarian horde.

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