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Jeffrey Morris FIRAXIS
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I've been playing Kohan for almost 3 days straight and have got to say it's an absolute blast. The mechanics for company construction, it's city management system, the graphics/voice-acting are all fantastic. It's dropped in price recently, so nows the time to jump on it.
Jeff
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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:17
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You don't have to be snide. Civ 3 bashing should be left to subjects or forums dedicated to Civ3 bashing(i.e. the general forum). You're just threadjacking now.
Kohan's expansion came out just a bit ago but I think it's still a stand alone and doesn't require the original. In Canada, It goes for about $40, so maybe $30 American. Everyone I know who's played is usually impressed with how well implemented the game is. Considering it's performed well, depite the limited marketing, it's a testament to how solid the game design is.
(Oh. Published by the same folks who published Europa Universalis.)
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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:17
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Besides, let's face it. You were using this thread to get on his case rather than talk about the game. We're not exactly idiots here.
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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:17
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Well Yin, you seem to know so much about the game. I mean, you've said lots of great things about it, and compared it to other games and stuff... How many times have you played it again? Not that I'm saying that your flattering compliments are merely a pre-text to justify using this thread to carry out your vendetta against Firaxis or anything...
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Jeffrey Morris FIRAXIS
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It really doesn't play like many real time games, especially with regards to unit management. It's just a kick to see some 50 diverse military units clash against another 50, but I'm really only directly controlling 7 or so individuals. I have rarely found any RTS where most of my time isn't spent drag-selecting. Kohan however is such a game. The only thing that I think needed some extra work is the way it displays your resources. The negative numbers don't indicate any real problem, just that you're paying gold to make up the difference. A small fault in an otherwise magnificent tutorial..
Jeff
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Jeffrey Morris FIRAXIS
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The company construction stuff has all the addictiveness of a CCG, but with smaller decks and lots of them. Once I found the halberd/cleric/mage combo, I must have depended on them for a quarter of the solo campaign. But as I started understanding how the provided benefits work (that they need to be in support slots, etc), I started using a stable of company compositions. One favorite was the ranger/paladin/archers. These guys could speed through forests like they weren't there, attack at range, and get a bonus against shadow creatures. Not to mention the paladin was like a lawnmower if anyone managed to get close.
Jeff
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paulmagusnet
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Boulder Creek,CA,USA
Nov 2000 time: 05:17
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I don't dislike RTS, I just generally hate the implementations. I did like Kohan very much but still, as in all RTS's, just when you've built your kingdom up you have to throw the game away because you won. There isn't even a hall of fame to remember your efforts by.
Most RTS, and even to some extent Kohan, primarily uise the old O&O strategy which makes for rather repetative games. (out produce and overwhelm)
Ps, he may be threadjacking a bit but it was limited to a legitimate comparison so technidcally he can be guilt free.
To put things in perspective, if you really want to try a deadly awful game get a copy of 'Merchant Prince II'.
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