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Yxklyx
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I was using some Armored Foil Probes and noticed that they count as military units when figuring out drones due to low Police rating. Is that right or was I just seeing things? Kind of a bummer since I'm playing Miriam with Free Market/Democracy.
Also, playing as Miriam I built the HSA and then designed some Speeder Probe Teams with Fusion Reactors. I notice that these units have the red backpack which I thought only signified Probe Teams with Algorithmic Enhancement. Is Miriam getting Roze's special ability? Note that I do still have the option to build Covert Ops Centers. In this game I was playing with only SMAC factions - the left hand box you pick at the start.
As an aside I noticed when playing SMAX with only the original factions (picking the left hand box) that the Manifold Nexus and Unity Wreckage don't do anything.
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Todd Hawks
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The red backpack indicates the fusion reactor, not the algoriothmic enhancements.
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Yxklyx
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Nope, playing SMAX, hence the existance of the Manifold Nexus etc.. Running Terranx.exe. Neither Nexus and Wreckage do anything. I also recently turned off unity pod scattering if that matters.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:17
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Yxklyx,
my tests date back to several months ago, although when using the feature I never had contrary evidence to my conclusions...
As I always care to underline:
- common opinion simplifies the adding of armor to a non-combat unit as "making it a combat-unit"
- there are several constraints/restrictions/penalties applied to so-called "non-combat" units in general:
can't conquer cities,
can't pillage terrain,
can't Police (but don't cause Drones when abroad under negative Police SE values),
freeze on Drop-landing turn,
most of them (but not all the kinds) die with the stack,
er... can't attack (of course!),
...,
and last but paramount to the audience perception, do suffer the "-50% non-combat" defense strength penalty when *defending* (indeed) against an attack (whence the definition of "non-combat" itself)
- as far as I could determine, adding armor to a non-combat unit has the ONLY effect on its behavior to negate the "-50% non-combat" penalty when *defending*
- under every other aspect, I had tested that the presence of armor made absolutely no difference on their behavior.
Thank you for reporting your observation, I frankly have no specific recollection on that feature. It could be possible that I had overlooked something, I'll test it at my earliest convenience.
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Yxklyx
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I'll double check then - I could have mistaken a gunship for a probe. BTW, what can you do about foil probes that return to landlocked bases? Can you load them on Air Transports to get them back to port?
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Yxklyx
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I did see a menu option where you can set the Primary Defender of a stack. Is that what you're talking about? Does that work?
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vitamin j
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I think you're right in that there's little point in stacking an armored probe with an actual defensive unit at all. Up to the time until clean units arrive, if you can't police your drones, and/or have support concerns, an armored probe makes good sense as a solo base garrison. They make good field ops as long as you don't stack them with anything. I really like the trance synthmetal probe, for working near fungus.
edit: cross-posted. I don't think you can use designate defender with a probe, I could be wrong...
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Yxklyx
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Do you guys use infantry or speeder chassis for probe police? Personally I never have a big problem with support in SP and rarely use the clean ability.
Also, is designing Rovers before you've discovered Doctrine:Mobility (but after you've discovered Planetary Networks) considered a cheat in MP?
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vitamin j
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I generally try to have a basic infantry probe in every base for defense, but more often end up with a mix. The speeder probe is more flexible, definitely. Truthfully, I very rarely armor probes at all, except in an emergency. And yes, reverse-engineering the rover chassis from a probe team is usually considered cheating in MP. But, of course, opinions vary...
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Yxklyx
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Right, so armored probes do not cause drones when away from your territory.
quote: As an aside I noticed when playing SMAX with only the original factions (picking the left hand box) that the Manifold Nexus and Unity Wreckage don't do anything. |
The Unity Wreckage does not do anything when playing with Pods Off. This is unfortunate since the wreck should make the game a little more challenging - odds are an AI faction will find it first.
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