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s3d
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Well, in my mod I struggling hard to _make_ adavntage for AI, so the game wouldn be won at the beginning industrial age
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dix2der
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Bordeaux, France. Yes, wine's realm (after California, though)
Jan 2002 time: 05:17
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I haven't noticed that AI obtains "free" techs to match your advance, but in a way it is certain that the AI cheats. We've noticed with a friend of mine that the others civs always attack the weaker spots of your empires - for example the last city where you haven't upgraded your two spearmen to pikemen. I know it's possible to do investigation, but not on all the cities.
But you know, that's not a reason to hate the game: the AI can't be as efficient as a player and Firaxis had to find ways to balance powers. Sometimes, when things are really going bad, you can reload, not the AI
When in the tournament party, just after the destruction of the last russian city, Moscow re-appeared from nowhere with three spearman, a settler and a group of two spearman / two archers, despite my blocade of the mountains to not let them go through, I first became green, then I told myself "Gosh, this IS a challenge"
Keep playing!
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Libertarian
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quote: When in the tournament party, just after the destruction of the last russian city, Moscow re-appeared from nowhere with three spearman, a settler and a group of two spearman / two archers, despite my blocade of the mountains to not let them go through, I first became green, then I told myself "Gosh, this IS a challenge" |
[...Stuart Smalley voice...]
Now, look in the mirror and repeat after me. I deserve it. Because I'm good enough, I'm smart enough, and, doggonit, people like me.
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:17
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quote: Originally posted by Encomium
Five civs. I am the Iroquois. Regent level.
I had changed in the Editor scout movement values to '4', and I managed to luckily get FOUR tech advances from the goody-huts.
I check some other civs early in the game and I am FOUR techs ahead of them, and with a lot more money, too. FOUR TECHS.
Fourteen turns later, the English come to me, and GET THIS. . .try to SELL ME A TECH!!! They are now one tech AHEAD of me!!
If all four civs worked together and spent every gold in their combined treasuries they couldn't have passed me. Never.
The AI GAVE THEM tech advances after seeing I was "too far" ahead.
This is the same AI that allows various other cheats, such as ocean-going galleys - why exploration is usually done by the time we get caravels.
Firaxis, IT STINKS. |
It sounds to me like the AI traded techs during those fourteen turns to catch up with you. They are willing to trade them for anything of equal value: gold, maps, other techs, etc. Most likely, it was for other techs as when the game begins each civ gets two techs, at least one of which does not overlap with any other civ. Please note that as more civs acquire each tech, its value goes down, which makes the AI more willing to trade it, sort of a feedback effect (and this applies equally to the player as well as the AI... i.e. the same function is used to determine the value of a tech for both AI-to-AI trades and human-to-AI trades).
Galleys can sail safely in sea squares once Astronomy is discovered, and galleys can sail safely in ocean squares once either Navigation or Magnetism is discovered. This applies to the human as well as the AI.
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Soren Johnson Firaxis
It sounds to me like the AI traded techs during those fourteen turns to catch up with you. They are willing to trade them for anything of equal value: gold, maps, other techs, etc. Most likely, it was for other techs as when the game begins each civ gets two techs, at least one of which does not overlap with any other civ. Please note that as more civs acquire each tech, its value goes down, which makes the AI more willing to trade it, sort of a feedback effect (and this applies equally to the player as well as the AI... i.e. the same function is used to determine the value of a tech for both AI-to-AI trades and human-to-AI trades).
Galleys can sail safely in sea squares once Astronomy is discovered, and galleys can sail safely in ocean squares once either Navigation or Magnetism is discovered. This applies to the human as well as the AI. |
A little off topic but I have a question for you Soren. Are some of the civs programmed to be harder to bargain with than others? It may be my imagination, but it seems to me that my dealings with Cleopatra tend to be somewhat harder than with other civs. Everytime I deal with her, she usually ends up driving a hard bargain.
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:17
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quote: Originally posted by Willem
A little off topic but I have a question for you Soren. Are some of the civs programmed to be harder to bargain with than others? It may be my imagination, but it seems to me that my dealings with Cleopatra tend to be somewhat harder than with other civs. Everytime I deal with her, she usually ends up driving a hard bargain. |
Yes, they are (and thank you for noticing...) Some civs like to trade a lot, and others are much more guarded.
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Libertarian
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A very meaty response. I have criticized much about Firaxis and its Keystone-cop PR, but have always defended Soren and the AI. You can see why.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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