Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Archipelago?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
RO is offline RO
Settler
Ramløse, Denmark
Jan 2001
time: 05:17
  Old Post 24-01-2002 02:10
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Archipelago? Support Apolyton or Terrorists Win

Which setup should I use to get a map with a lot of islands?

I have started a few games using the archipelago setting and minimal landmass, and all I got was a string of land masses ("islands" I suppose) connected with land "bridges" so that you could walk between them. I have tried the small, standard and large settings.

Is that a bug or a feature? I do hope that it is possible to generate a map with islands.

Flight is offline Flight
Warlord
of Ombey
Jan 2002
time: 05:17
  Old Post 24-01-2002 03:38
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

I wanted to do the same thing, I just had to do a few new maps before i got the intended results from the generator

you could always make your own..

RO is offline RO
Settler
Ramløse, Denmark
Jan 2001
time: 05:17
  Old Post 24-01-2002 15:04
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

Hmm, can the editor make random maps like the game itself? If not, then it will be too much work. Besides, I like to play on an unknown map.

TinCow is offline TinCow
Chieftain

Dec 2001
time: 00:17
  Old Post 24-01-2002 19:35
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yes, the editor can make its own maps. Then just save them and load them as a map in the game. If you want a serious island game though, you'll have to play on Large or Huge maps. Standard just isn't big enough to support more than a few of even the smallest islands (smallest island = smallest size still capable of being a valid starting position). A Huge Archipelago map is very interesting though... almost as good as a Tiny Pangea with 16 civs.

TheDarkside is offline TheDarkside
Warlord
Slayer
Oct 2001
time: 05:17
  Old Post 24-01-2002 19:41
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yeah It's like that even on Large... dunno about
Huge yet... I'd like to play on small island too, but with archipelago I get continent-sized masses with multiple civs on each (maybe one or two islands with only 1 civ)

Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 24-01-2002 20:01
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

By the same token (and I think there was a thread on this) Pangea maps have islands.

Flight is offline Flight
Warlord
of Ombey
Jan 2002
time: 05:17
  Old Post 24-01-2002 22:04
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

Yeah I was pretty peeved when my pangea map had a whole other continent with only 1 civ on it. Ended the game with just me and him left.

I did make a map with no water on it at all bar rivers, that was amusing until it repeatedly crashed.

Ixander is offline Ixander
Settler

Dec 2001
time: 06:17
  Old Post 24-01-2002 22:34
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

The 'continents-instead-of-islands' problem only seems to occur when starting a game by means of the Quick Start option. I think I never encountered it when starting an explicitly defined game. A bug for sure.

IMO archipelago is the most fun way to play, but a serious drawback is that the Great Lighthouse is utterly unbalancing in this world model.

OneInTen is offline OneInTen
Warlord
brisbane.qld.au
Jan 2002
time: 15:17
  Old Post 24-01-2002 22:40
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

quote:

The 'continents-instead-of-islands' problem only seems to occur when starting a game by means of the Quick Start option. I think I never encountered it when starting an explicitly defined game. A bug for sure.


I'm fairly sure (although not 100% certain) that my map had the land bridge between islands thing without quick starting.

Maybe I quick started though, I wasn't specifically looking out for this (usually play pangea and so didn't know it was an issue) and so didn't pay that much attention.

RO is offline RO
Settler
Ramløse, Denmark
Jan 2001
time: 05:17
  Old Post 25-01-2002 15:38
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Lose 30 kilos (of popups)

There certainly is an initialization problem when restarting games. I'm not sure about the exact conditions, but I have noticed that it doesn't always reset the civilization setup - this is esp. noticeable when you change the map size and is suggests e.g. a large map with only two other civs.

The "land bridge between islands" problem is annoying, and must be deliberate. It's the kind of problem you cannot avoid noticing during testing. I wonder if they made it to help the AI expand - they don't seem to prioritise making ships. If so, then it does suck - but that is only speculation.

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 25-01-2002 15:43 Visit MonsterMan's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Help yourself to an AD-FREE life

If you check out the map icons in specifying the specs for your playing world, you'll see that the continents get fatter as the water setting is lowered. Ie, play with 80% water archipelago to get islands. Some islands are bigger than others.

RO is offline RO
Settler
Ramløse, Denmark
Jan 2001
time: 05:17
  Old Post 25-01-2002 16:54
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Tired of ads?

quote:
Originally posted by MonsterMan
If you check out the map icons in specifying the specs for your playing world, you'll see that the continents get fatter as the water setting is lowered. Ie, play with 80% water archipelago to get islands. Some islands are bigger than others.


I do, but I still get land bridges between the islands. I guess I need to experiment with very large maps in the editor.

RO is offline RO
Settler
Ramløse, Denmark
Jan 2001
time: 05:17
  Old Post 29-01-2002 14:14
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I set up a huge game with archipelagos, the smallest landmass and three other civs and managed to start out alone on a decent sized island. It appears that two of the other civs are sharing a landmass, so the archipelago setting is not too reliable after all.

Unfortunately, I had no horses, only one luxury and my one iron resource disappeared rather quickly. Bad luck, as I had picked the Egyptians - I was stuck with units with move 1.

Even with the Ligthouse I could only find two other very small islands, so I had to play a waiting game until I got Galleons (couldn't build Frigates - no Iron ). I was appararently the first to use them, even though the other civs all have greater score and power than me (they probably each cover a larger landmass). I have now found three other unsettled islands of a reasonable size.

By now (ca. 1600) the turn processing is slowing down significantly, so I may choose to abandon it in favor of a smaller game. This game seems to be too much for my measly PIII/550 with 256M RAM and 32M graphics card . I could probably get a cultural victory, but that is mainly because I have added culture points to a number of city improvements.

One thing puzzles me: The American caravels and galleys are now crossing oceans with impunity, spewing out settlers and attacking my galleons. Will a tech advance allow them to do so (I don't have the game here)?

tmai is offline tmai
Settler

Jan 2002
time: 06:17
  Old Post 30-01-2002 03:53
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase Your PM Length

One thing puzzles me: The American caravels and galleys are now crossing oceans with impunity, spewing out settlers and attacking my galleons. Will a tech advance allow them to do so (I don't have the game here)?

The Great Lighthouse will give you the monopoly on ocean crossing for quite a while, but when Navigation comes into play (around the end of modern age) the playing field is leveled again.

Grey Fox is offline Grey Fox
Settler
Sweden
Jan 2002
time: 06:17
  Old Post 30-01-2002 05:05 Visit Grey Fox's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Get a bigger avatar today!

If two continents, or Islands are conected by shore or coast tiles are they the same continent?

I mean, Islands in our world aren't their own continents, they are part of their home continent... Like Great Britain... it's part of Europe. And Greenland is actually a part of North America... so when building a Pyramid, does it affect another island if it's connected by sea or coast tiles?

Be Quicker is offline Be Quicker
Warlord
Zeeheldenkwartier
Oct 2001
time: 06:17
  Old Post 31-01-2002 15:14
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
tiny PANGEA 60% water, NOT Support Apolyton, buy GURPS/ Alpha Centauri

[I think this is the appropriate thread]

Yesterday I tried 5 times to play on a tiny pangea 60% (lowest amount of water) water map. After finding out the first time after playing for some time that I actually was alone on a continent, I restarted a couple of times to be able to retire and look at the entire revealed mini map. And guess what, it never was pangea. Instead it always was, one big continent and one medium sized continent. Once it even was two normal sized continents with each two civilizations on it...
On the other hand when chosing normal amount of water (70%), the pangea actually almost allways is a pangea.

Did anybody else ever encountered this? Is there an 'offcial' place where I can submit this info?

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 02-02-2002 13:26 Visit MonsterMan's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Increase Your PM Length

Oh yes, I forgot to mention something.

In the editor, under map sizes I think, you can specify the distance between civs. Land bridges on archipelago maps may occur because the distance is too close, ie two civs really do get separate islands, but the islands are so close they meld.

Try doubling the distance.

I'm attaching a save with the nice archi map I'm playing on, so you can check it out.

Attachment: patriks archi-map 4000 bc.zip
This has been downloaded 4 time(s).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0541 seconds (91.24% PHP - 8.76% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net