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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:17
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Early game, I build planetary defenders with a beam weapon and nuke and/or hyper-v missiles. Their job is to make invaders retreat so the planetary batteries can get in a few extra rounds. I like to build missile attack ships to harass the bad guys; they shoot from long range and retreat. They can gradually wear down enemy planets and fleets, often without taking any damage.
Mid-game, the defenders add heavy beam weapons, repulsor beam, automated repair, and maybe warp dissipator. Sometimes I'll build small/medium bombers, with lots of speed and no shields.
I stop equipping missiles once I have high energy focus. My typical late-game ship is a huge ship with two weapon slots containing Death Rays, and the other two with a bunch of Gauss Autocannons. Specials are high energy focus, automated damage control, and repulsor beam. Gauss Autocannons are a very effective ship killer, and the Death Ray kills planets better than bombs or missiles. If I have subspace teleporters and an opponent doesn't have interdictors, I'll build some small teleporter ships with gauss autocannons, and maybe a bomb.
A trick: if half or more of your ship designs are small or medium, the computers will equip their ships with streaming weapons. They often can't even get in a shot against a ship with repulsor beams.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:17
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Many designs will work, but at the hard level on small universe this is my method.
Early - no ships other than colony, just build and research grab any planet you can hold.
Mid - Once all planets that have normal atmosphere are colonized and all that have allowable tech are too the AI will start to come after you. Here I use a small missle ship to ward fleets off while the bases whack them. One ship per planet , maybe two types if they are coming with more than three fleets. To grab a new planet and hold it just before this time, I will build one or more large ships with my best armour and beam weapon, no missles (can only fire up 5 times). No repulsor as it uses to much space. Once I have the means to make large ships in 6 or 7 turns, I start cranking them out so I can either take a planet or swoop in to grab one that is in dispute. This ship may need a bomb, depends on what defenses they have.
Late - High Energy Focus and a multiple firing beam (auto blaster and the like). Once I get pulse phasor (if I do) that is my weapon coupled with a bomb. The bomb is replaced by Maulers if I get them. Never waste space for death ray, not need.
This works fine at impossible level as well.
Now I stat to eliminate the smaller civs. Once that is done, bust the best planets on the other civs and capture them. Once all tech researched, go to Orion to get more tech. I leave it to the then as I want a chance to get a tech I otherwise will not have.
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