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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:17
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Honestly, let's say you live in Canada in a relatively big city, say Calgary. The Americans come to invade. They ruthlessly destroy your army and have taken over your capitol. 10 years later, when your country is all but defeated... isn't it just logical to throw off your chains of oppression and declare your allegiance back to Canada??? Even when they have a huge of deployment of forces within striking distance of the city?
No, this is not a formula for suicide. This is a lesson in freeing yourself from the bonds of slavery... though I do see how they can be confused... Oh well.
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SirSchwa
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Scottsdale, AZ
Jan 2002 time: 22:17
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You can get over this by building a temple and a library immediately. That usually keeps them from turning against you. Sometimes they flip before you can build those improvements; in that case it's usually because I've overextended myself by conquering too many cities at once.
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bahoo
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quote: Originally posted by MonsterMan
I think that if the enemy uses propaganda against one of your cities, it will look to you like a culture flip. |
The AI is always on the verge of bankruptcy, how could they possibly afford the ridiculous costs of espionage actions.
quote: Originally posted by FNBrown
There's an easy solution for this. |
Oh, the oh so popular SOLUTION to the problem. Do this and do that, according to the game mechanics of course, not any sense of logic or pseudo-realism! Follow the exact requirements of the CORRECT strategy, (which involves no less than committing mass genocide and enslavement of other nations), and you can still win the game!
Well I got a SOLUTION for all of you, and YOU FIRAXIS !!!!! Make a patch, and in that patch, get rid of all broken, illogical, and stupid game concepts (only one I can think of off the top of my head being this one).
How's that for a solution?
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FNBrown
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of the Sierra Nevada foothills
Dec 2001 time: 21:17
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quote: Originally posted by bahoo
Oh, the oh so popular SOLUTION to the problem. Do this and do that, according to the game mechanics of course, not any sense of logic or pseudo-realism! Follow the exact requirements of the CORRECT strategy, (which involves no less than committing mass genocide and enslavement of other nations), and you can still win the game!
Well I got a SOLUTION for all of you, and YOU FIRAXIS !!!!! Make a patch, and in that patch, get rid of all broken, illogical, and stupid game concepts (only one I can think of off the top of my head being this one).
How's that for a solution? |
Aww... genocide of little digital people... somebody call the waaaaahhhhmbulance.... 
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Bautou
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The most amusing part about war-related culture flipping is that you can have the most nasty, brutal war possible, with cities constantly flipping back and being reconquered/razed continually.
But, as soon as you take the last city of the brutally conquered civ, suddenly all those nasty resistors, malcontents, and rebels turn all rosy peachy to you as WLTKD breaks out all over your conquered zone.
I mean, I can understand celebrations back home, but in the newly conquered cities? One year they're burning down buildings, taking it to the streets, slaughtering massive garrisons and the next year they're dancing in the streets, celebrating your benevolent rule? Weird, even conquered people trying to suck up don't produce such an outpouring of emotion for their conqueror.
(Unless, of course, the civ you defeated drafted a lot of them, and then they stay mad at you for that forever. Way beyond 20 turns. Bug?)
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Encomium
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On my northern border were the average sized Romans. The city of Actium (a '12') had always been Roman for millennia. It had never been attacked let alone conquered by anyone.
Suddenly, it flipped to me! A size '12' city with thousands of years of cultural connection to Rome, which wasn't all that far a way on that same continent.
I just don't see any realism in this.
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Encomium
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quote: Originally posted by kailhun
I don't care what the formula is for city flipping, sometimes it just doesn't make any sense.
Nagoya, a japanese city I 'bought' say a century ago, has just flipped to the Japanese while I'm at war with them and winning. Kyoto has fallen, Satsuma has fallen (these were their major cities). My armies (20 knights and 15 swordsmen (approx.)) are closing in on their other (now) major cities. The samurai are falling like flies. The bulk of the Japanese army is in my empire (they were trying to cross to the Romans up north) and is being destroyed. Yet Nagoya decides they want to be Japanese again (culture my foot). This is just plain silly! Did Königsberg flip over to the Germans as the Red Army pushed on towards Berlin, crushing all in their path? I don't think so.
Grumble, rant, simmer.
Robert |
You're right. But it is not just about flipping cities.
Ever have your BORDER flip right onto your improvements, even onto your garrisoned fortress?? Crazy.
Then, the other civ says YOU moved troops into that tile (you didn't; the border flipped) and blames YOU for any war - and they will start the war even if you are militarily stronger than they are! Worse, every other civ with blame YOU forever for the war. It's more than irritating - it's a joke.
Borders should be determined by diplomacy and warfare, not Sid's weird ideas about "culture borders".
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bahoo
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It explains the equation, that's it.
I don't care what the equation is.
I want them to explain where my troops disappear to, and why they refuse to fight back when a city revolts.
There has been NO explanation to that from Firaxis, wanna know why? Because there isn't a logical explanation, period!
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