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Coltrane
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Boston, MA
Jan 2002 time: 00:17
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Long time reader/player but first post on this board...
I for one would like to see some units in an expansion that offer a bridge between the units of the Napoleonic/Victorian era and the more modern units of WWII. Specifically, I would like to see some of the modern units such as fighters come just a bit later in the game while inserting some units with a WWI flavor to them.
1) Biplanes before fighters. The old Red Baron/Sopwith Camel type aircraft that served more of a scouting/intel role with some firepower. Bombs were dropped by hand from these aircraft and they could have a bombard power similar to cannons. They would look cool and offer some aerial units prior to fighters.
2) Zeppelins would look great. I would see them having very limited combat abilities but unlimited range (not in reality but in game terms). Could give them unique abilities such as creating five of them adds to citizen happiness (a one time bonus due to increased prestige, tourism, and trade). Five zeppelins = 1 happier citizen in each city with no additional happiness benefit for creating more than five. Also creating ten of them could open trade with civilizations not linked to your trade network.
3) I would like to see Meteorology as an advance. A wonder could be a National Weather Center that adds to food output in all your cities the way the skyfarm satellites did in SMAC. It could also allow the unit of "weather balloon" which could allow one to receive weather forcasts which could be traded to other civs and also enhance food production in the city square of the city of origin. Civs with both the Weather Center and Intelligence Agency could have "falsify weather report" as an espionage option which would decrease food production in the civ on which it was afflicted for the next twenty turns. Civs burned once might still buy weather reports from you but offer much less in return.
4) Hot air balloon as a non-combat unit would be nice. They would provide scouting with an unlimited range but there could be a probablity of them moving in a random direction rather than the one selected each time they are moved.
5) Trench warfare: this advance could lead to a "advanced fortified state" that adds the defensive bonuses of a fortress without requiring a fortress to be built. Nice to not have to drag a worker out to a defensive point every time.
6) Mustard gas: similar to the nerve gas in SMAC (boy I miss atrocities)
7) Personnel carriers: ships are great to carry troops on sea but a land equivalent would be nice. Could allow faster reinforcement of positions with the risk of losing several units at once. Only Infantry type (non-mounted) units could be carried.
8) Op Center: an enhanced fortress that offers defensive bonuses of a fortress and offers Zone of Control in the 8 surrounding squares. Could help turns "choke points" back into real choke points.
I hope there is to be an expansion because there is a lot that could be done to make the later parts of the game as fun as the early stages IMHO.
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Libertarian
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Wonderful ideas! How sad.
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Coltrane
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Boston, MA
Jan 2002 time: 00:17
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I forgot one....
I would like to be able to infiltrate MY workers into the population of the cities of rival civs. By adding my citizens to the population of their cities I should be able to increase the chance of a cultural "take-over" of the city. Basically it would be a way to get the effect of propaganda by using migrant workers rather than cash. Obviously its a double-edged sword since the takeover bid could bakfire and just increase their cities' populatiuon.
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Libertarian
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Your call for modmakers to help with this gentleman's suggestions bears a spooky resemblance to calls for medics at Normandy.
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Libertarian
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[...drawing a picture for Shaggy...]
An innocent and naive newbie has shared his excellent suggestions. Their only possible fate is to be sucked into a swirling vortex of contempt for customer concerns behind a long, long list of other excellent suggestions. I find that sad.
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Libertarian
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Click the Profile icon. Click "Add Libertarian to Your Ignore List". Then you will be happy.
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Libertarian
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quote: You can't support anything but negativity. |
The fates were kind today to lay that delicious irony at my feet.
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Bubba_B
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Hey ****gyRA....
Do you also hang out in the DoD forums? Just curious.
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Libertarian
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So, that's 1 and 7, right?
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Libertarian
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Well, I might be dense. So let me look again.
...
Lessee, when you said things like "with the exception of weather reports", did you mean something else?
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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:17
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When Lib said it's sad, I think he meant the fact that his ideas are good but will never be acknowledged or implemented by Firaxis. Or mod makers.
When he said "Which ones" I think he was asking "Which mod makers?" Other than Vel and Korn (Who I think are pretty much finished with modding Civ 3) there's an uncomfortable lack of serious modders out there. I mean, the editor only goes so far...
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Libertarian
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Well, you're right about the first one. And you're right that the scenario makers, having been summarily shunned, are fading fast. But I did wonder which line items could be done. And it appears, at any rate, that only 1 and 7 can be done according to the OPer's specs.
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Libertarian
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quote: Just trying to come up with ideas rather than being a naysayer. |
You might not yet have arrived, my friend, when I made my own list of ideas. And waited. And waited. And waited. It's sad, I tell you, when a decent person with decent input finds that he is doing nothing more than pissing in the wind.
Been there. Done that. Bought the t-shirt.
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Libertarian
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Damn hurricanes.
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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:17
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Honestly, there's money to be made by t-shirts bearing the statement, "I tried to make Civ3 a better game and all I got was this lousy t-shirt". All you do is paste a picture of that girl from Starcraft somewhere and it'll sell like hotcakes in Korea.
Last edited by SixArmedMan on 25-01-2002 at 03:49
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