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FrantzX
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quote: Originally posted by siredgar
The pangea maps don't have enough islands around them. |
Anyone else see a problem with this statement?
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siredgar
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New York, NY
Nov 2001 time: 00:17
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Yes, yes, they're much better than Civ II and I misspoke about the pangea map, but the point is is that these maps are terribly ugly and skewed. More importantly, there is no option in between "pangea" and "continents".
The map that I created took me about 9 hours today. It is on a huge map with the following:
one giant "round"-shaped continent (approx. 40% of surface area), "Eurasia"
- nine player starting locations around the periphery (most near the coast, not on the coast: therefore does not ensure a coastline for each civ, some will have to fight their way out)
- three player starting locations in the interior (these must explore rapidly to get a port location, usually only one actually does, the rest are landlocked).
- mostly comprised of temperate zone features: pinewoods, forests, mountains, hills, iron, coal, saltpeter, horses, etc.
- features and resources are similar in each civ's initial zone (most will eventually get access to iron, coal, and saltpeter).
one large continent (approx. 15% of surface area), "Africa"
- no player starting locations, however reachable by most civs.
- tropical/desert features: oil, ivory, rubber, etc.
one medium continent (approx. 7% of surface area), "N. America"
- temperate features
- more iron and coal, some oil
- aluminum
two small continents (approx. 3% of surface area each), "S. America"
- tropical features
- dyes and more rubber
- some oil
one small continent (approx. 2% of surface area), "Australia"
- temperate features
- aluminum
group of small islands (about six with two to four spaces each), "Spice Islands"
- tropical features
- lots of spices
- scattered, so that a single civ does not take all
Obviously, this map is very similar to the real-world maps. However, I didn't like it when you have Italy starting out on Japan's location, etc. So, to equalize opportunities and have a realistic looking map, I created this one. I would like to know if it's possible to have something even remotely close to this for the random map generator.
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Purple
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Austin, TX, US
Apr 1999 time: 23:17
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I do have the (correct) patch.
When I have already loaded a game and then restart, selecting New Game, the settings of the earlier game do "stick." This is good if I want to generate a similar game with the same settings (or just want to check the settings of the current game).
However, when I start the game and select New Game, all the world settings are default: Standard size, Continents (middle setting), Roaming barbarians, etc. The player is the same as before. I expect all the settings to be the same as the last-generated game.
I can get what I want using the first procedure above, so my request is relatively trivial, but it's annoying to go through that extra step.
In general, though, I agree that the map generator is greatly improved. But it's human nature to want more, more, more!

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