Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > strange combat theory
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
kmrmjm is offline kmrmjm
Settler

Dec 2001
time: 05:17
Question  Old Post 25-01-2002 16:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
strange combat theory Support Apolyton, pre-order Civilization IV

Hi,

I have found a strange theme to combats , and wanted to check if others had noticed the same.

I had a warrior on 4 hitpoints, against a warrior on 3.
I attacked , lost eventually. Terrain was plains as far as i remember.

Was curious, so reloaded, attacked again. LOst. Repeat etc etc.

NOw the pattern to the fight was absolutely identical each and every time, who list a hit point when, down to who won .
Exactly the same ..... I did this between 10 and 15 times and
the same thing repeated over and over again.

Now does this mean that combats are predecided ? Is there NO randomness in the engine at all ?

Dunno but I would expect SOME variety in results and progress during the fight.

Cheers.

Th0mas is offline Th0mas
Warlord
London
Sep 2001
time: 05:17
  Old Post 25-01-2002 16:09
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

The combat results are determined prior to the start of each turn. Prevents the 'save game - poor results' cheat .......

CampedCrusader is offline CampedCrusader
Settler
Hamburg, Germany
Dec 2001
time: 08:17
  Old Post 25-01-2002 18:47
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

Yep thats right !

But the "seeding" can be evaded if you attack with another unit first and the with the unit that lost every time before. The outcome will be another then but not necessarily a better one


"Time flies when you're having fun"

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0351 seconds (86.73% PHP - 13.27% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net