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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:17
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Pillaging the AI was one of the more enjoyable things about CivII, and I've found it even more satisfying in Civ3. With the advent of luxuries and resource connections, snipping roads becomes a tactical strategy. It's not just for fun anymore - tho the fun derived is greater.
Anyway, I've made a habit of having a horse unit wander around the world, pillaging any improvement in neutral territory, no matter who uses it. (Now, I'm bound to cut off a luxury for which I trade some day, then I'll be more careful... ) In wartime, it seems best to pillage a city's road connections than to actually attack. First it goes into disorder. Once that is quelled, it only produces wimpy defenders. Roll in the bad guys, and the city is yours.
I've typically used mounted units to do this. Have any of you come up with effective pillaging strategies? Such as combos of units, numbers of them, etc. Also, does bombarding land around cities work the same as pillaging? I've not tried that yet...
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OldTime-Civer
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South Dakota / New York
Sep 2001 time: 23:17
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Bombarding terrain has the same effect as pillaging. Units are not always succesfull. I too love the new effects pillaging has on the enemy and always use it to isolate the city I am attacking. I also love sneaking into an enemy city's area and snipping all the roads leading up to it, just to cause more havoc.
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La Fayette
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albi, france
Oct 2000 time: 06:17
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Something is sure: the AI does it. It does it a lot.
Sometimes it's plain fun: in my last game, an American battleship spent 15 turns destroying a mountain road that led to nowhere. I had a vital shipchain 8 tiles away and was very happy to look at the monster so busy elsewhere...
Sometimes it's no fun at all: when the AI destroys all the roads leading to a good city of yours and makes it turn to civil disorder, or when it cuts the one and only supply line to your one and only vital strategical ressource.
IMO if you do to the AI what you find painful when the AI does it to you, it's wise. Otherwise, it might be a waste of time...
and perhaps also a waste of good units.
My ranking of targets would be:
Supply lines (iron, coal, luxuries and the like)
Access to a city (one of the first threads on this forum was about cutting all roads leading to the AI's capital city)
Protection of your border (especially after RR, when you can get hordes of strong AI units coming from anywhere counter attacking).
My ranking of units:
Artillery (since you don't risk losses if you do it wisely) or ironclads (but artillery and ironclads are very precious anywhere else,... better choose your targets)
Obsolete fast units (not too painful to lose one once in a while)
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:17
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quote: Originally posted by Aeson
This greatly imbalances game play, and I don't intend on using it anymore. I kept 8 Civs on Deity without Iron, most of them without Horses, until I had 50+ Knights knocking on their doors. |
Gad. The Firaxis programmers must hate the creative minds here at Apolyton. I design business simulations for a living, and time after time our seminar participants come up with a combination of decisions that I "never in a million years" would have thought of. In my case, it usually means a bug that blows them out of the water, rather than an undocumented feature that blows the *game* out of the water, but still...
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