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Allemand
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Olympia
Feb 2000 time: 05:17
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Building the Great Library is a good strategy if you're behind in tech, but otherwise not worth it.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:17
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quote: Originally posted by Allemand
Building the Great Library is a good strategy if you're behind in tech, but otherwise not worth it. |
Agreed. It expires too soon.
I was thinking of posting a similar question.
First of all, I would use the leader for *something* quickly, as you can't get a GL when you already have one (AFAIK). If there aren't any wonders or small wonders that you want, build the army and go for heroic epic, to help get more leaders later. As someone said in this thread "make sure your army wins." To that I would add: "review army construction rules *first* so you have the desired units to add (such as three vet legions, in the case of Rome).
I got two (so far) in my current game as Babylon. I used the first to build the Sistine, and the second to grab Sun Tzu. I didn't much want the Art of War (not that I mind having it), but I wouldn't have another Great Wonder for many, many turns, and I hope to generate another GL by then. I could have used the second one for the FP, and maybe I should have. I guess I'm hoping to use the FP as the center of a hypothetical New World empire, as per Vel.
I never considered using it for an army, and that might have been silly, as I was under heavy attack by the Persians at the time (heavy = 15 Immortals when I'm defending with swordsmen and spearmen). Three vet swordsmen to defend after my vet horse soften them up...
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:17
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Actually, it depends on how you want to play the rest of the game. If you plan to be throwing your weight around a bit, then an army is a must. If you will be doing lots of fighting, then increased chances of more leaders is good.
Benefit of having an army:
The legions are well balanced, defend as well as a pikeman or Hoplite, and also attack as well as a standard swordsman. So an army built with them could be used both for offencive and defensive purposes. As a defensive army, its shelf-life is increased even further, as it takes quite a long time to remove its 12 or so hit-points.
OTOH, if you aren't gonna be fighting much, an increased chance of getting leaders will not get you any more leaders. Then again, most of the wonder's arent necessary.
Benefits of making a wonder:
You get the wonder, and more importantly prevent the enemy from getting a wonder. If you do decide to build a wonder, make sure its NOT in the city currently building a wonder - that would waste all 100 shields. Instead, start a wonder in some other city from scratch, and rush it. It will still be built in one turn. If you want the Great Library first, switch the other city to another wonder first, and then rush it from scratch.
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Feephi
I'm playing the Romans and have 14 cities. It's 130 AD, Regent, 14civs, huge map and I'm surrounded by strong Greeks, weak Aztecs, strong Russians, average Iroquois.. I'm first in Culture, in the middle of the pack in Power rankings. Should I: 1) Build an army of legionaries so that I can get the Heroic Epic later or should I: 2) build a Great Wonder -- which one? a) Great Library. 100 shields completed but other civs may be closer; b) Great Lighthouse. No one else has started yet; c) Great Wall. Other civs have been building this for a while. Forbidden Palace is not available yet.
Thanks for your help! |
If you decide on a wonder, don't bother with Great Lighthouse or Great Wall. Both are rather useless IMO. You get the same benefit of the Lighthouse as soon as you discover Astronomy, and Great Wall only increases the defence strength of walls, which become obsolete as soon as the city gets over 6 population. So there's really only two options you have available, the Army or the Great Library. Myself, I would probably go with Great Library, but I tend to play rather peacefully any way.
And yes the benefits of the Great Library can be dubious, sometimes you won't get a single advance before it becomes obsolete. But it can also be very helpful if you're behind, in which case you might get a number of advances. It's kind of a 50/50 thing with that wonder.
Last edited by Willem on 26-01-2002 at 12:57
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Travathian
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Chandler, AZ, USA
May 1999 time: 21:17
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I'll disagree with everyone.
Save the GL. Expand like mad. Then use it to build a FP. But this depends on how much land is available, how quickly you can advance the tech tree, and your style of play.
I am a builder, I would rather have the shield/income bonus from my cities than most other wonders. In the long run, its the best wonder of all. But, if you dont imagine you'll be expanding too much this early, then its not worth it, especially if you plan to conquer those around you soon, and might get another GL.
(note: you can have more than one GL)
As a conquerer, I'd wait til Art of War or Sistine Chapel. Once again, if you're going on a conquering spree and might generate another leader, an army is a good choice to remove those pesky first defenders.
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Sir Ralph
Lighthouse ain't quite useless. With it, you can send your galleys and grab all these crappy islands around your continent, that don't produce much, but make perfect unsinkable aircraft carriers and navy bases later. Many of them are visible only with a seagoing galley. Btw, if you play on archipelago, Lighthouse is a must.
I know, that's not much an issue for a builder (to prevent a complaint, I am a builder myself), but even as builder it's better to own them rather than a potential enemy does.
But Lighthouse ain't worth to be rushed with a leader though. |
But once you get Astronomy, your Galley can end it's turn in a sea square anyway, so what's the point? Granted if you were on an isolated island, I can see the value, but since I play with continents anyway, it's not really worth the effort.
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Travathian
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Chandler, AZ, USA
May 1999 time: 21:17
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One reason to build the GL if not for the tech bonus.
In a thousand years, the culture it produces doubles. That is HUGE in the long run.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:17
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quote: Originally posted by vmxa1
It is not a waste, having a GL sitting on his butt is a waste. You can not get another leader if you already have one. |
That's not true. We just had 2 GL's at the same time in our succession game (the French). Others reported to have more than 1 GL at the same time too.
EDIT: Things depend also on your style. While also playing Monarch games, I absolutely hate to be at war with everybody in the ancient era. I prefer builder style and make just short decisive wars in due times. I rarely get a leader out of them and if I do, it's just too valuable to be wasted. I'm aware, that a war monger probably gets a leader every 10th turn, but that's not the kind of games I enjoy.
Last edited by Sir Ralph on 29-01-2002 at 04:46
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Allemand
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Olympia
Feb 2000 time: 05:17
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Sure, you can get two, but the odds are so high against you that it's better to use them right away and lower the odds. I got three GL's in a recent war (never had more than one in play at a time). Would have gotten more, but I saved the last one and that put the odds so high that I didn't get another, although fighting more battles with elite units than I had done to that point.
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Ironikinit
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Jeez, I'd really like to see two GLs in the game at once. Several people have vouched for it happening. It just seems odd that I haven't. I often play militaristic civs and getting GLs isn't unusual. I often have 12 or more elites attack each turn in long wars, I just haven't got two at the same time.
I'd like to have input on what people do with their GLs in the late game, when wonders don't take long to build and often are a little cheesy anyway (Longevity for example). Rush cathedrals in corrupt cities? I can build armies by then with the academy.
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