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Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 26-01-2002 05:05
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SMAX succession game Browse Apolyton AD-FREE

For those of you here when Illiria started that succession game type thing, which soon failed miserably, or for those of you who weren't, i thought the idea was deserving of further persuance.

Consequently, i'm looking for 4 or so players of a new succession game, all preferences open to debate.

Any takers? Don't all jump at once, now.

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 27-01-2002 00:23 Visit illiria's homepage!
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Yeah, I know I failed miserably,. but times are better now and I hope to have enought time -> I would love to start another game...

Settings? Something difficult, maybe we can learn more this way?

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 09-02-2002 06:47
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*bump*
how about transcend level, abundant worms?
we could also play as one of the more obscure factions, like the cult of planet.

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 09-02-2002 22:32 Visit illiria's homepage!
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go ahead and setup a game. I believe we should exchange control every 25 or so turns, we have a better chance of learning from our individual style this way?!

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 10-02-2002 01:54
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Turn 2133 sent to illiria.

Rules:
All victory conditions, no survey, no blind research
Huge planet, abundant worms, abundant rainfall, 50-70% ocean
Cult of planet

Important events:
Turn one: founded dawn of planet
Turn three: popped 50 credits
Turn five: founded childhoods end
Turn six: popped unity rover, alien artifact
Turn nine: due to stupidity, lost alien artifact
Turn eleven: attacked by the caretakers
Turn twelve: captured spore launcher, lost unity rover
Turn thirteen: destroyed caretaker unity rover
Turn fourteen: captured mindworm
Turn sixteen: located decision: manifold, thought: seed, commenced bombardment of thought: seed
Turn seventeen: eliminated Caretaker scout patrol
Turn nineteen: destroyed Caretaker 3res Sentinel, colony pod in thought: seed,
Turn twenty-one: destroyed Caretaker colony pod
Turn twenty-two: destroyed Caretaker colony pod, former
Turn twenty-three: lost scout patrol, captured mindworm
Turn twenty-four: lost mindworm, destroyed Ct 3res sentinel, captured thought: seed
Turn twenty-five: observed Ct lose mindworm against fungal tower, neutralized caretaker former, commenced preparations for assault against Decision: manifold

Notes: base building has been somewhat lacking. The entire area around my first two bases is fungus, and the Caretakers were poised to strike against both bases. It appears to be the beginning of a momentum style game.

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 10-02-2002 03:19 Visit illiria's homepage!
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received game at turn 33

- started attacks against Destination: Manifold, mostly destroying the mine and farm, also bombarding with 2 spore launchers, slowly reducing defenses.
- Aliens also have robots, kille done in turn 2137
- founded 2 cities with the colony pods
- cities are building somehwat more "infrastructure" i.e. formers and command centers
- 2143: destroyed the second robot
- 2144: discovered Lasers
- 2149: found industrial base in a pod
- 2150: destroyed a 4-3-1 infantry
- 2151: lost a spore launcher
- 2152: destroyed a 4-3-1 infantry
- 2153: a big Worm fell through a dimensional gate...looks like it is time to explore some more?!.
Worms are quite rare these days, havent found one in 12 turns!
- 2154: switched to a planned economy for faster growth, money income: worms.
-2161: almost finished with the road system, 2 colony pods heading southward.

-> Admiral

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 10-02-2002 19:16
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Turn 2162: founded base, acted to quell drone riots
Turn 2163: spore launcher captured
Turn 2164: commenced human genome project
Turn 2165: lost mindworm, destroyed 2 3res impact squads, infiltrated C datalinks
Turn 2168: commenced final assault on decision: manifold
Turn 2170: captured decision: manifold, eliminated Cts, but H’minee escapes in pod
Turn 2172: discovered secrets of human brain
Turn 2179: founded base
Turn 2184: completed secret of human brain, lost former
Turn 2189: doctrine: flexibility
Turn 2193: commenced naval exploration, built tenth base
--> illiria

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 10-02-2002 21:54 Visit illiria's homepage!
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2195: conquered and isle of the deep + some worms
2198: Cyborgs complete Virtual World
2199: Made contact with Cyborgs. They are pissing me off...
2200: Finished Merchant Exchange
2205: new tech. btw: network nodes in 80% of the cities, ethical calc from artefact
2209: bought some techs from Cyborgs (with all those worms around cash is no problem), second wave of settlements.
2214: discovered Intellectual Integrity, 14 cities
2217: built Empath Guild, Aki elected Governor (by 8 votes). Ugh.
2224: war with caretakers and usurpers, both located. Found new sargasso
-> Admiral

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 11-02-2002 01:30
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Got spare money?

Turn 2225: bought bioadaptive resonance from Aki for 300, and a Usurper map for 50
Turn 2226: discovered adaptive econ, exchanged bio for cyberethics with university, commenced general annoyance of usurpers
Turn 2227: destroyed usurper base
Turn 2229: discovered Ind Aut
Turn 2232: Usurpers are building needlejets
Turn 2234: captured two mainland Usurper bases
Turn 2235: lost one of said bases, probed it back, captured missile units
Turn 2237: exchanged with Aki for doc: air, field modulation, eco engineering, signed treaty with Aki
Turn 2239: captured Usurper sea base
Turn 2241: **** alliances. War with university and Sparta, pact with Roze, elected planetary governor
Turn 2242: Usurpers commence large scale counterattack against my holdings on their continent
Turn 2244: discovered superconductor
Turn 2245: captured another Usurper sea base, am on defensive against massive Usurper probe attacks on their continent
Turn 2247: presentient algorithms
Turn 2248: U commences massive arty bombardment of base on U continent
Turn 2251:-> illiria, because more is happening, and thirty-three turns is quite long

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 11-02-2002 04:48 Visit illiria's homepage!
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woke up from stasis... there are airplanes now?

2257 lost both cities on usurper continent.
2266 conquered a new city from usurper land
2267 lost it to a mind probe
2271 first aircraft in our service

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 13-02-2002 05:27
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Turn 2275: Fusion, treaty with University
Turn 2279: decided to eliminate Sparta before dealing with Caretakers/ Usurpers
Turn 2283: isolated Spartan outpost captured, Spartans surrender
Turn 2284: lost sea base off of Usurper heartland
Turn 2287: planetary econ
Turn 2290: generally annoying Alien sea bases, have fond hopes of destroying the Usurper forces on their second continent

General notes: if the economy is devoted to war, the Caretakers can be wiped out, or the Usurpers restricted to their home continent. With the ability to produce marines, this shouldn't be too hard. And we have a decent-sized airforce...

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 15-02-2002 07:54
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Turn 2314: I hate conventional missiles. And the AI makes so many of them
Turn 2316: first satellite
Turn 2319: MMI/ the end is nigh
Turn 2328: first copter in production, on semi war footing
Turn 2331: cloudbase academy
Turn 2232: --> illiria
In two turns, a large attack on the Usurper second continetn can occur.

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 15-02-2002 23:04 Visit illiria's homepage!
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Cloudbase Academy: one of my favorite projects: Absolutely necessary for Hive builder strategy: you need tons of energy sattelites and you can spell CASH as if you invented it.

Will play the turn tomorrow.

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 18-02-2002 00:13 Visit illiria's homepage!
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Put an end to popups!

2333 -> just had a nice missile shower on the attack launch point, lost a transport, a garrison and 2 fighter planes. revenge.
Hminee has a pact with the University. How long can we tolerate this?
2334 -> Another sweep of missiles destroyed the rest of the attack force. Count so far: 2 cities conquered. 2 remaining. Shouldnt be a problem for us, will take longer now the copters are gone.
One of the cities was probed. 3 remaining
2335 - next city probed. 4 remaining. Also another missile rush, no army present in the area. Will revert to chemical weapons now.
It seems like the AI only attacks with missiles as a defense, i.e. when you attack them they strike back the same turn. So it is possible to gather units in a city?!
2345 - the attack strategy might have to look like hit and run, hide in the fungus.
2346 -> Admiral

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:17
  Old Post 18-02-2002 09:14 Visit FlameFlash's homepage!
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Wow and sheesh comes to mind guys... I'll watch and learn... maybe jump in on the next succession?
(Most certainly not this one though...)

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 18-02-2002 10:59
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FlameFlash: sure. This game will be over in a few successions, and i imagine that we might like to try it again.

Turn 2253: maybe a quick war with the University will help matters…took university sea base in the area of my general offensive, treaty with the University, and pact + 175 EC with Angels. On another front, one of the now five Usurper cities is now in my hands (prematurely, I might add). Main offensive is scheduled to begin in 4 turns. Also captured Caretaker land base within drop range of nearest Usurper city. Consciousness has PBs.
Turn 2354: Usurper base probed back. Attempting to gain air superiority.
Turn 2355: Air superiority achieved. Commencing aerial bombardment.
Turn 2356: Turned sea base in area into land base. Continued aerial bombardment. Pushed back attack date by two years.
Turn 2357: **** missiles. Took out my cheap drop infantry and probes. AND, it was the Caretakers, who do not have any bases within missile range. Attack still on revised schedule, I hope. Started moving native life into Usurper territory, whishing that they didn’t have the neural amplifier, and wishing that I had PBs.
Turn 2358: Strike force Alpha 3-4 turns away from primary objective, strike force beta will be in position in one turn, and my drop reserves are in range of target. Air superiority has been achieved, and any units outside of bases have been pounded into oblivion.
Turn 2359: Attack. Two out of five bases are now in my hands. All ground units within range of said bases have been eliminated, and both are protected by probe teams. Complete air superiority has been achieved, and any reinforcements the Usurpers try to bring in will be eliminated before they have a chance to see my units.
Turn 2360: Usurper massive missile attack knocks out entire occupation force, reinforcements en route, Aliens have no units to occupy empty bases, as all they seem to build are missiles.
Turn 2361: Took Usurper sea base.
Turn 2362: Captured Usurper base on the main continent (size 9), destroyed resultant colony pods, sold improvement.
Turn 2363: Lost Usurper base on main continent (probed). Took last remaining Usurper base on secondary continent, killed a bunch of probes.
Turn 2366: Generally annoying Usurper main continent, seized another one of their bases with the all-powerful 1-1-1 drop infantry. And on a more sinister note; the lone Consciousness base by the manifold nexus. I want it. I want it bad. There is a probe team one turn away. You know what I mean.

Turn --> illiria

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 21-02-2002 04:00 Visit illiria's homepage!
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2366: lost Razorwing city, discovered Homo Superior
2367: Took over Gamma Breakwater, gained control over Manifold Nexus
2368: Started secret projects, will expand some more
2369: Long live the mighty 1/1-Drop infantry. Another Usurper city fell to the copter and was occupied by the infantry. I shall call them Mighty Ducks from now on.
2372: Discovered N-Space Compression; Global Cooling is too funny...
2374: Two free techs: Cantauri Psi and The Will to Power
2378: Started to equip bigger cities with robotic factories and genejack factories...nice production capacity there!
The AI doesnt seem to like attacking mind worms, even the ones that sit next to a city. Hehe.
2381 -> Admiral

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 25-02-2002 01:23
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Turn 2384: can now build tanks. If I choose to (undecided as of now), hover tank assault on main consciousness bastion could be quite successful…
Turn 2386: am now seeing the benefits of a tank rush against the Conscious. Changing production accordingly.
Turn 2388: Consciousness seems to be operating a probe-heavy military. The dream twister is also an evil project, and I am seriously considering PBing them during the sunspots to eliminate that threat. Stole some tech, however, I expect that my rather tenuous hold on the beachhead near the consciousness headquarters is about to fall.
Turn 2392: attempting to enforce a barrier between the monsoon jungle and the consciousness probe teams and mindworms. Any unit left in a city will be obliterated by Usurper missiles, and the above mindworms are rather deadly with the dream twister.
Turn 2393: the consciousness has air superiority around all their bases. This attack could take a little while…
Turn 2395: Usurpers have two PBs in range of my core bases.
Turn 2396: rather a good turn. Captured a consciousness base, secured another base, and killed all the units in a third. Destroyed innumerable conscious mindworms: elite tanks are good things indeed. Did not have two of my bases obliterated by PBs, and I now have a few PBs of my own.
Turn 2398: consciousness has an ungodly amount of needlejets: 3/4 of attack force destroyed. I did kill 8 penetrators, and 8 mindworms though.
Turn 2401: quantum powaaaaaaaah! Large amounts of cash spent upgrading.
Turn 2404: large force trying to capture consciousness base destroyed. Oh well.
Turn 2405: -->> illiria

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 25-02-2002 03:48 Visit illiria's homepage!
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2408 -> Captured a 16/8/4 from cyborgs, gained access to 4 reactor and 16 attack units. Building 16/1/4 Tanks (cloacked).
I am thinking of PBing the Cyborgs out of existence...but the SP that will be lost are destined to be mine!
2409 -> Captured Fatimas Garden
Please keep the gene jack factories!
-> Admiral

Admiral is offline Admiral
Warlord
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Feb 2001
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  Old Post 25-02-2002 06:31
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I got rid of many of the gene jack factories 'cause i was faced with eco damage and drone riots, and did not have the resources to deal with them easily and maintain my beachhead near the Consciousness.

Admiral is offline Admiral
Warlord
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Feb 2001
time: 00:17
  Old Post 26-02-2002 06:15
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Turn 2419: graviton gun.
Turn 2420: attacked native life stack, gained 1100 credits
Turn 2421: large eco damage from industry. Took chi plains, after a long fight. With luck, I might be able to hold it.
Turn 2423: beachhead near consciousness base now secure. Closest consciousness base has 4 SPs in it. The next ten turns are going to be fun…(-->> illiria)

Admiral is offline Admiral
Warlord
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Feb 2001
time: 00:17
  Old Post 10-03-2002 03:10
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Turn 2433: massive native life assault on home continent. Am recalling army to deal with threat.
Turn 2434: my units dominate Chiron. I am embarking on a large string skybase rush, and though I don’t think that I can conquer the planet in eight turns, its going to be close…
Turn 2436: foothold achieved on main Usurper continent. Two-pronged offensive in order. One prong attacking from the foothold, the other prong cleaning up the Usurper sea bases to the south and attacking from those bases.
Turn 2438: attacking Usurper continent from all my surrounding sea bases. Projected operation duration: 6 years.
Turn 2439: Freshwater sea and Great Dunes now thoroughly in my hands. Around their main bases, however, there defense is incredibly strong (>55).
Turn 2441: 2/3 of Usurper continent under my control, also under my control critical projects HSA and neural amplifier. Last bastions of alien resistance are under considerable pressure, and can be eradicated within 5 years. Am going for the diplomatic victory currently, though I am fairly close to the threshold of transcendence. Also, there is a nasty native life problem in the home continent: every turn there is about three pops.

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
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  Old Post 11-03-2002 00:32 Visit illiria's homepage!
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finished the game in 2448, Transcendence. The last turns were mostly killing off the Aliens, the Consciousness and the University who happened to have a pact with the wrong people.

Fun game....another?

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 11-03-2002 00:40
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Sure. Maybe this time we can even recruit new people...

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:17
  Old Post 11-03-2002 01:21 Visit Wiglaf's homepage!
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Good game, and especially a good story Admiral/illiria.

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 11-03-2002 03:53 Visit illiria's homepage!
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How about another faction that is not as "popular"? Maybe Peacekeepers, Believers?

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
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  Old Post 11-03-2002 06:02
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The peacekeepers would be fun, though the believers would be fun as well.

Wiglaf: join in

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:17
  Old Post 13-03-2002 06:08 Visit FlameFlash's homepage!
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It looks like fun, though might it be wise to have smaller teams and maybe multiple games? I'm just thinking about how long it seems to circulate a turn between all four of us.

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:17
  Old Post 13-03-2002 08:12
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We could have teams of two, with the number of teams being equal to the number of players we get divided by 2.

Then, we could play with the same preferences and location, and see who gets the higher score...

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:17
  Old Post 13-03-2002 12:10 Visit illiria's homepage!
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Admiral, are you a mathematician?

How about we have multiple games going on, with 2 players per game. This way we can compare without sacrificing the influence a player has on the game?

 
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